Dungeon Crawl Stone Soup version 0.31-a0-325-g067879e3d3 (webtiles) character file. Game seed: 1348695564886776090 24 themarg the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on July 18, 2023. Succumbed to a kobold's poison ... on level 2 of the Dungeon. The game lasted 00:02:54 (1195 turns). themarg the Conjurer (Tengu Conjurer) Turns: 1195, Time: 00:02:54 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 2% Magic: 0/6 EV: 12 Int: 19 God: Gold: 61 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -8), very slightly contaminated A: beak, talons 3, agile 1, low MP 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 3 stones Armour a - a +0 robe (worn) h - a +1 leather armour of fire resistance i - a +2 cloak Scrolls c - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 5.3 Conjurations + Level 1.2 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 56% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Fulminant Prism Conj/Hex 7% 3d6 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You are agile. (Dex +4, Str/Int -1) Your magical capacity is low. (-10% MP) Your spells are a little harder to cast, but a little more powerful. Message History The kobold hits you with a +0 short sword. The kobold attacks as you move away! The kobold closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - kobold Aim: a kobold, wielding a +1 whip of venom (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold barely misses you. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +1 whip of venom (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You hit the kobold but do no damage. The kobold hits you with a +1 whip of venom. You are poisoned. You hit the kobold. The kobold is severely wounded. You feel very sick. The kobold hits you with a +1 whip of venom. You are lethally poisoned! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +1 whip of venom (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You feel agile. You feel less energetic. You feel less in control of your magic. * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. You die... #.##.###..# #####.##.###..# ............).# .........###..# ...##.#.## #..# #.#.# #..# # #.# #..# . #.# ...# ...## #@# ....# ......#.#.....# #...# ............... ######...#.#### ##.##.# ..# # ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 goblins A hobgoblin (D:2) 2 quokkas (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 kobolds 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 446 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 449 | D:1 | Learned a level 2 spell: Searing Ray 1034 | D:1 | Found a faded altar of an unknown god. 1090 | D:1 | Reached skill level 1 in Translocations 1191 | D:2 | Reached XP level 3. HP: 17/19 MP: 1/7 1194 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1194 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1194 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1195 | D:2 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, shapermc_ecumenical_altar_pompeii, nicolae_hexahallways, minmay_shallow_snake_nest D:2: layout_loops_ring, serial_shops, shop, basic_altar, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Translocations | 1 | 1.2 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 5.3 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 31 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1194 | 1173 | 21 | 0 | 1048 | 2 | 597.0 | Dungeon | 1194 | 1173 | 21 | 0 | 1048 | 2 | 597.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1128 daAuts D:2: 65 daAuts