Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 15032647428997611257 268674 themarg the Warrior (level 19, -6/150 (155) HPs) Began as a Demonspawn Cinder Acolyte on Jan 20, 2024. Was a High Priest of Vehumet. Killed from afar by an ironbound frostheart (31 damage) ... by creeping frost ... on level 3 of the Vaults. The game lasted 04:51:58 (55537 turns). themarg the Warrior (Demonspawn Cinder Acolyte) Turns: 55537, Time: 04:51:59 HP: -6/150 (155) AC: 20 Str: 21 XL: 19 Next: 38% MP: 0/33 EV: 13 Int: 25 God: Vehumet [*****.] Gold: 1032 SH: 11 Dex: 15 Spells: 2/38 levels left rFire . . . l - +3 short sword (venom) rCold . . . U - +1 buckler {AC+3} rNeg . . . t - +0 troll leather armour rPois + w - +2 helmet rElec + n - +2 cloak rCorr . y - +2 pair of gloves SInv + (boots unavailable) Will +.... G - amulet of reflection Stlth ++ N - ring of the Beastly God {rPois Str+6 Int+5} HPRegen 1.25/turn J - ring of Tiliommo {+Blink rElec Int-2 Dex+6 SInv} MPRegen 0.46/turn %: reflection, guardian spirit @: frozen, lightly drained, very slow A: hooves 3, yellow scales 2, demonic guardian 3, magic shield, magic regeneration, corrupting presence 2, word of chaos, teleportitis 1 }: 2/15 runes: decaying, gossamer a: Word of Chaos, Renounce Religion, Evoke Blink You were on level 3 of the Vaults. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 7 branches of the dungeon, and saw 34 of its levels. You also visited: Sewer. You collected 3146 gold pieces. You spent 2114 gold pieces at shops. Inventory: Hand Weapons l - a +3 short sword of venom (weapon) Missiles d - 11 curare-tipped darts j - 19 poisoned darts Armour n - a +2 cloak (worn) t - a +0 troll leather armour (worn) w - a +2 helmet (worn) y - a +2 pair of gloves (worn) U - a +1 buckler of protection (worn) Jewellery a - the ring "Qaqy" {rElec rF+ rC- rN+ Str+6} (You took it off a kobold demonologist on level 11 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. h - the ring of Kiaxos Noem {Ice rN+ Will+ SInv} (You found it on level 11 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. o - a +4 ring of protection C - a ring of wizardry G - an amulet of reflection (around neck) J - the ring of Tiliommo (right hand) {+Blink rElec Int-2 Dex+6 SInv} (You found it on level 6 of the Dungeon) [ring of dexterity] Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. N - the ring of the Beastly God (left hand) {rPois Str+6 Int+5} (You found it on level 1 of the Vaults) [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). rPois: It protects you from poison Wands L - a wand of charming (37) M - a wand of polymorph (6) O - a wand of iceblast (16) T - a wand of digging (8) V - a wand of mindburst (7) Scrolls b - a scroll of blinking c - 4 scrolls of enchant weapon f - 5 scrolls of teleportation i - 2 scrolls of amnesia r - a scroll of brand weapon s - 3 scrolls of immolation u - a scroll of silence x - a scroll of fog A - a scroll of vulnerability P - 3 scrolls of poison R - 2 scrolls of fear S - a scroll of summoning W - a scroll of torment X - a scroll of enchant armour Potions e - 11 potions of might g - a potion of heal wounds k - 4 potions of invisibility m - 2 potions of ambrosia p - a potion of attraction q - 8 potions of enlightenment v - 5 potions of curing z - 6 potions of brilliance B - 2 potions of cancellation D - 2 potions of berserk rage F - 8 potions of resistance H - 9 potions of mutation I - 2 potions of lignification K - 4 potions of haste Miscellaneous E - a phial of floods (inert) Q - a phantom mirror Y - a lightning rod (4/4) Z - a sack of spiders (inert) Skills: - Level 15.0 Fighting - Level 10.0 Short Blades - Level 2.0 Throwing - Level 10.0 Armour - Level 5.0 Dodging - Level 3.0 Stealth - Level 5.0 Shields - Level 10.0 Spellcasting + Level 12.3 Conjurations + Level 9.0 Necromancy - Level 12.0 Fire Magic - Level 12.0 Air Magic + Level 9.6 Earth Magic - Level 7.0 Alchemy + Level 7.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fireball Conj/Fire 32% 3d14 1% 5 b - Bombard Conj/Erth 30% 9d5 3% 6 c - Ignite Poison Fire/Alch 56% N/A 1% 4 d - Sublimation of Blood Necr 55% N/A 1% 2 e - Conjure Ball Lightni Conj/Air 32% 3x3d10 1% 6 f - Irradiate Conj/Alch 28% 3d21 1% 5 g - Borgnjor's Vile Clut Necr/Erth 28% N/A 4% 5 S - Swiftness Air 64% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Orb of Destruction Conj 32% 9d10 11% 7 Necrotise Necr 100% 1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 86% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Blink Tloc 24% N/A 10% 2 Call Imp Summ 24% N/A 10% 2 Lesser Beckoning Tloc 24% N/A 10% 2 Dazzling Flash Conj/Hex 86% N/A 1% 3 Hailstorm Conj/Ice 43% 3d9 1% 3 Inner Flame Hex/Fire 42% N/A 1% 3 Vampiric Draining Necr 55% 2d9 1% 3 Volatile Blastmotes Fire/Tloc 84% 2d17 1% 3 Airstrike Air 32% 2d(5-21) 1% 4 Animate Dead Necr 55% N/A 1% 4 Flame Wave Conj/Fire 65% 2d15 1% 4 Sticky Flame Fire/Alch 56% 2d10 1% 4 Iskenderun's Battlesphe Conj 65% 2d11 1% 5 Starburst Conj/Fire 32% 6d10 1% 6 Leda's Liquefaction Alch/Erth 26% N/A 2% 4 Petrify Alch/Erth 52% N/A 2% 4 Curse of Agony Necr 55% N/A 4% 5 Frozen Ramparts Ice 24% 1d4 5% 3 Martyr's Knell Necr/Summ 35% N/A 11% 4 Yara's Violent Unravell Hex/Alch 15% 3d8 12% 5 Silence Hex/Air 21% N/A 16% 5 Call Canine Familiar Summ 12% N/A 21% 3 Sigil of Binding Hex 12% N/A 21% 3 Summon Ice Beast Ice/Summ 12% N/A 21% 3 Tukima's Dance Hex 12% N/A 21% 3 Death Channel Necr 27% N/A 26% 6 Dimensional Bullseye Hex/Tloc 6% N/A 54% 4 Passage of Golubria Tloc 12% N/A 54% 4 Ignition Fire 32% 3d10 58% 8 Maxwell's Capacitive Co Air 32% ∞ 58% 8 Spellforged Servitor Conj/Summ 21% N/A 71% 7 Lehudib's Crystal Spear Conj/Erth 30% 10d8 73% 8 Metabolic Englaciation Hex/Ice 6% N/A 88% 5 Summon Forest Summ/Tloc 6% N/A 88% 5 Summon Mana Viper Hex/Summ 12% N/A 88% 5 Sculpt Simulacrum Ice/Alch 15% N/A 94% 6 Summon Cactus Giant Summ 6% N/A 100% 6 Haunt Necr/Summ 17% N/A 100% 7 Monstrous Menagerie Summ 6% N/A 100% 7 Discord Hex 6% N/A 100% 8 Disjunction Tloc 6% N/A 100% 8 Infestation Necr 27% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (3/5) D:13 Depths (0/4) D:15 Sewer (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Lugonu Shops: D:10 ! Orc:1 ? Orc:2 [(( Vaults:2 ? Portals: Abyss: Lair:5 Trove: D:10 (give +3 fire dragon scales) Annotations: Lair:4 1 exclusion Spider:3 exclusion: ghost moth Innate Abilities, Weirdness & Mutations You have hooves in place of feet. You are mostly covered in yellow scales. (AC +3) A powerful demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Your presence sometimes corrodes or deforms those you injure. You can speak a Word of Chaos. You are occasionally teleported next to monsters. Message History You feel strangely unstable. You are yanked towards a nearby monster! Your surroundings suddenly seem different. A yaktaur comes into view. The yaktaur wields a +4 arbalest of electrocution. You hear the crackle of electricity. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur! An ironbound frostheart and a yaktaur come into view. The ironbound frostheart calls freezing cold from the walls. The frost grips you! You are encased in ice. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur!! The yaktaur moves out of view. There is an open door here. A yaktaur comes into view. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt closely misses the yaktaur. The ice encasing you melts away. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! The ironbound frostheart calls freezing cold from the walls. The frost grips you!! * * * LOW HITPOINT WARNING * * * You are encased in ice. The yaktaur shoots a bolt. The bolt closely misses you. There is an open door, spattered with blood here. The ironbound frostheart closely misses you. The yaktaur hits you! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The yaktaur shoots a bolt. The bolt barely misses you. The yaktaur unwields a +4 arbalest of electrocution. It stops crackling. You block the yaktaur's attack. x2 The ironbound frostheart calls freezing cold from the walls. The frost grips you!! You die... .. ... ###'### ##+##.....##+# #...#.....#... +...c.....'... #...#.