Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 7145667584384164703 83 thug444 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on May 10, 2023. Slain by an ogre ... wielding a +0 giant club (25 damage) ... on level 3 of the Dungeon. The game lasted 00:04:14 (1821 turns). thug444 the Magician (Djinni Conjurer) Turns: 1821, Time: 00:04:16 Health: 0/32 AC: 4 Str: 6 XL: 4 Next: 71% Gold: 130 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - +0 falchion rCold x . . (no shield) rNeg . . . f - +0 leather armour rPois ∞ n - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons k - a +0 falchion (weapon) Armour a - a +0 robe d - a +0 ring mail f - a +0 leather armour (worn) g - a +0 kite shield n - a +0 helmet (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} l - a scroll of fear {unknown} m - a scroll of fog {unknown} Potions b - a potion of might {unknown} i - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: * Level 1.0 Fighting * Level 0.3 Long Blades * Level 2.6 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Dazzling Flash Conj/Hex 44% N/A 10% 3 d - Fulminant Prism Conj/Hex 11% 3d9 32% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 32% 4 f - Sting Tmut/Pois 88% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray misses the jackal. (Press . to maintain the ray.) A jackal comes into view. The ogre closely misses you. A jackal comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The jackal barks! The jackal bites you but does no damage. The ogre barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The jackal barely misses you. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the jackal. You kill the jackal! The jackal bites you but does no damage. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..#####..# #..#####..####.# #.....##.......# ##..##.##...##### #...##.##.>.###### #................# #..#######..####.## #..# #........# #.@# #.#####..# #hO# #.# #..# #............#. #..# #.###..#####.#. #..# #.h. ..#####..# #... .....#..# #..!# #..... #.#.# ###..# #. .# #... You could see an ogre and 2 jackals. Vanquished Creatures An orc wizard (D:3) A worm (D:2) A dart slug (D:1) 3 orcs (D:3) 7 ball pythons 3 bats 5 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 5 hobgoblins A jackal (D:3) 3 kobolds 3 quokkas (D:1) 4 frilled lizards 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thug444 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thug444 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 425 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 425 | D:1 | Learned a level 1 spell: Sting 702 | D:1 | Reached skill level 4 in Spellcasting 1223 | D:2 | Found a faded altar of an unknown god. 1495 | D:3 | Reached XP level 4. HP: 31/31 MP: 0/0 1684 | D:3 | Reached skill level 1 in Fighting 1811 | D:3 | Noticed an ogre 1821 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_cross, minivault_25, minivault_24, minmay_surrounded D:2: layout_rooms, chequers_ecumenical_altar_grove D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.2 Fighting | 1 | 1.0 Long Blades | | 0.3 Dodging | | 2.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | | 9 || 9 Cast: Magic Dart | 84 | 12 || 96 Searing Ray | 4 | 4 || 8 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | || 2 Leather armour | | 4 || 4 Dodge: Dodged | 6 | 7 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1822 | 1802 | 20 | 0 | 1412 | 3 | 607.3 | Dungeon | 1822 | 1802 | 20 | 0 | 1412 | 3 | 607.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 485 daAuts D:3: 447 daAuts