Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4299281766400628785 (custom seed) 59 thug444 the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on May 25, 2023. Slain by a river rat (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (2273 turns). thug444 the Magician (Djinni Conjurer) Turns: 2273, Time: 00:02:29 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 22% Gold: 23 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of flight Scrolls b - 2 scrolls of noise {unknown} c - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions d - 2 potions of might {unknown} e - a potion of heal wounds {unknown} f - a potion of flight {unknown} g - a potion of curing {unknown} Skills: * Level 0.9 Fighting * Level 0.6 Axes * Level 2.5 Dodging - Level 1.5 Stealth * Level 0.5 Shields * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the river rat but does no damage. The river rat barely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. The magic dart hits the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The river rat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, constricting you, 75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The river rat bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (75% to hit) The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the river rat. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat. The river rat is severely wounded. * * * LOW HITPOINT WARNING * * * The river rat closely misses you. The searing ray hits the river rat but does no damage. The river rat is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The river rat bites you! You die... .........####.# ............... ##.#.##........ #.#.##..##.... ###.#.##..# .#.# . ...#.##..##.#.# ~~. #.#.##........ ≈~.~~##............. .....~r@............ ~.~..~~....#####.... !.∩........# .##. ....w~~....# # .....~~...... ≈~~~~##....### ~~≈≈~ #....# ~.... ...... You could see a worm and a river rat. Vanquished Creatures A worm (D:2) A dart slug (D:1) 8 ball pythons 5 bats 2 endoplasms 2 giant cockroaches (D:1) 9 goblins 4 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 4 frilled lizards (D:1) 5 kobolds (D:1) 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thug444 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thug444 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 327 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 605 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 605 | D:1 | Learned a level 1 spell: Sandblast 1436 | D:1 | Found a faded altar of an unknown god. 2002 | D:3 | Reached XP level 4. HP: 25/31 MP: 0/0 2217 | D:3 | Found a broken altar of Ashenzari. 2222 | D:3 | Reached skill level 4 in Spellcasting 2261 | D:3 | Found a glowing drain. 2273 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_x, kennysheep_generic_room_16 D:3: layout_basic, mainiacjoe_overflow_cross_hatched, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Fighting | | 0.9 Axes | | 0.6 Dodging | | 2.5 Stealth | | 1.5 Shields | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 69 | 14 || 83 Searing Ray | 4 | 3 || 7 Armor: Robe | 5 | || 5 Dodge: Dodged | 15 | 6 || 21