Seeded DCSS version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 17073724502869601980 (custom seed) 17 timneilson the Magician (level 2, -1/22 HPs) Began as a Djinni Fire Elementalist on Apr 9, 2024. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (871 turns). timneilson the Magician (Djinni Fire Elementalist) Turns: 871, Time: 00:03:39 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 80% Gold: 33 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying, studying Spellcasting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - 2 potions of lignification {unknown} c - a potion of mutation {unknown} f - a potion of haste {unknown} g - a potion of curing {unknown} Skills: * Level 0.5 Fighting + Level 0.2 Armour * Level 2.4 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. x2; The foxfire hits the endoplasm. The endoplasm is moderately wounded. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. Unknown command. Unknown command. The foxfire hits the jackal but does no damage. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. The jackal bites you. The endoplasm freezes you. You are frozen. You feel a terrible chill! Unknown command. You hit the endoplasm. The endoplasm is heavily wounded. The jackal barely misses you. x2; The endoplasm closely misses you. The jackal closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. The jackal bites you. You hit the endoplasm. The endoplasm is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #.# #.# #.# #.# #.# ####### #### #)# #..J..# #..# #.# #.###.####J.# #.# #.# #....bh@# #.### #J########h## #...# #b..bK...#... ###.# #.######†########.# #....r............# #.##.#.#.########## #.# #.#.# #.. # #.# ... ..# You could see an endoplasm, 2 jackals and a bat. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 3 bats 2 frilled lizards (D:1) 2 kobolds 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) 37 foxfires 37 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | timneilson the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | timneilson set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 318 | D:1 | Identified a scroll of acquirement 318 | D:1 | Acquired a manual of Spellcasting 451 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 871 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_basic, dk_noncrumbling_3 Action || total ---------------------------++------- Melee: Unarmed || 15 Dagger || 3 Cast: Foxfire || 29 Use: Scroll || 3 Armour: Robe || 28 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 870 | 781 | 89 | 0 | 577 | 2 | 435.0 | Dungeon | 870 | 781 | 89 | 0 | 577 | 2 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 793 daAuts D:2: 76 daAuts