Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 15701492599662355462 9 tinescath the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Mar 28, 2021. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (568 turns). tinescath the Magician (Djinni Fire Elementalist) Turns: 568, Time: 00:00:48 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 12% Gold: 24 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 hunting sling d - a +0 dagger (weapon) Missiles e - 20 stones Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 5% 1 b - Conjure Flame Conj/Fire 11% 6-21 17% 3 c - Inner Flame Hex/Fire 11% N/A 17% 3 d - Sticky Flame Conj/Fire 11% 2d3 50% 4 e - Fireball Conj/Fire 5% 3d5 83% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The bat is heavily wounded. The bat hits you. The bat hits you but does no damage. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! The foxfire hits the bat. The bat is severely wounded. Unknown command. The foxfire hits the bat but does no damage. The bat is severely wounded. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The bat hits you but does no damage. The hobgoblin misses you. The bat barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The bat closely misses you. The foxfire hits the hobgoblin. You kill the hobgoblin! The foxfire hits the bat. You kill the bat! Your Fighting skill increases to level 1! You have reached level 2! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the goblin. The goblin is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ..............r......#####..# # ....##.#.#.###..#...........##.## ##..##.#.#.###..#†#.####......... ###.##.#..........#............# # #.##.#.#...†..............##.# #.#..#....r####.#.#..###.#..##.# #..).....#.# ###.#..#.#.#..... ..#..#.###.#####.v...#.#.#..)#..# #.#..........r.g@v.....#.#...#..# .....#..............##.#......... .....#..#.###............#....#. ................#.#.##.......... ..#.....####....#............... #.#.#...##......#.............#. # #.#.>.##.#..#.###.##.......... # # ##..............##...#....## .. ..........#####............. You could see a goblin (ally target) and a rat. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A ball python (D:1) A goblin (D:1) A kobold (D:1) 8 creatures vanquished. Vanquished Creatures (others) 25 foxfires (D:1) 25 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tinescath the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 557 | D:1 | Reached skill level 1 in Fighting 557 | D:1 | Reached XP level 2. HP: 6/22 MP: 0/0 568 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 24 Armor: Robe || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 567 | 567 | 0 | 144 | 351 | 1 | 567.0 | Dungeon | 567 | 567 | 0 | 144 | 351 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 567 daAuts