Dungeon Crawl Stone Soup version 0.29-a0-451-gfbfa42419e (webtiles) character file. Game seed: 16736487618955278856 53 tinescath the Conjurer (level 3, -1/45 HPs) Began as a Draconian Conjurer on May 19, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:47 (1827 turns). tinescath the Conjurer (Draconian Conjurer) Turns: 1827, Time: 00:04:49 Health: -1/45 AC: 21 Str: 11 XL: 3 Next: 62% Magic: 0/6 EV: 2 Int: 18 God: Gold: 41 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . e - +1 whip (holy) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.10/turn (no ring) @: tree-form, very slightly contaminated A: stationary, stasis, torment immunity, boosted hp, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +1 whip of holy wrath (weapon) k - a +0 dagger Missiles g - 2 poisoned darts h - 45 stones Scrolls b - 2 scrolls of summoning {unknown} f - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} Skills: * Level 2.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. x2 Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you but does no damage. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you but does no damage. x2 Unknown command. You barely miss the jackal. The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You die... #.......# #.......# #.......# #.......# #.......# #...[...# #.......# #.h†....# ################♣##### ..<#.........†...## ......#########...# ......# #...# ......# #...# ......# #...# ......# #...# ####+## #.... #..... You could see a jackal. Vanquished Creatures A gnoll (D:1) An adder (D:1) A worm (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 7 jackals 4 kobolds (D:1) 2 ball pythons A bat (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tinescath the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 383 | D:1 | Reached skill level 1 in Fighting 421 | D:1 | Reached XP level 2. HP: 8/23 MP: 0/5 1286 | D:1 | Reached XP level 3. HP: 15/29 MP: 0/6 1816 | D:2 | HP: 2/45 [jackal (2)] 1823 | D:2 | HP: 2/45 [jackal (1)] 1827 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Dagger || 14 Whip || 65 Tailslap || 13 Cast: Magic Dart || 40 Use: Potion || 2 Armor: Skin || 62 Dodge: Dodged || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1835 | 1813 | 22 | 811 | 765 | 2 | 917.5 | Dungeon | 1835 | 1813 | 22 | 811 | 765 | 2 | 917.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1777 daAuts D:2: 58 daAuts