Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 4569353010650635926 41 tinescath the Magician (level 3, -2/19 HPs) Began as a Deep Elf Hedge Wizard on Nov 27, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:22 (1821 turns). tinescath the Magician (Deep Elf Hedge Wizard) Turns: 1821, Time: 00:02:23 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 32% Magic: 5/11 EV: 12 Int: 20 God: Gold: 37 SH: 0 Dex: 14 Spells: 4/11 levels left rFire . . . i - +2 dagger (protect) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger i - a +2 dagger of protection (weapon) Missiles h - 5 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - an amulet of reflection Scrolls f - a scroll of poison {unknown} g - 3 scrolls of identify {unknown} l - a scroll of revelation {unknown} Potions d - a potion of magic j - 2 potions of heal wounds {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 1.9 Hexes + Level 2.0 Summonings - Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 48% N/A 5% 1 c - Call Imp Summ 24% N/A 8% 2 d - Mephitic Cloud Conj/Pois/Air 7% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 12% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 19% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You die... ........... #.##########....... #.#................ #.#.########.#####. #.#..............#. #.#..#######.###.#. #.#..## #.###.#. #. ###.##J#...######.#...#. .. .......@................ .. ###.##.#................ ## #.##+#...######.#.#.#. #........######.#.#.#. ### #...................#. .. #......#..#####.#.#.#. ############..................... ......................#+##...#.#. #.#.# ######.##.......#.#..#.#... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 8 jackals (D:1) 5 quokkas (D:1) 2 bats (D:1) A kobold (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tinescath the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 2 | D:1 | Learned a level 1 spell: Slow 547 | D:1 | Reached skill level 1 in Hexes 547 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/9 1341 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/11 1344 | D:1 | Learned a level 2 spell: Call Imp 1348 | D:1 | Learned a level 3 spell: Mephitic Cloud 1821 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, minmay_misc_feat_diagonals, minmay_misc_feat_cross Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.9 Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 4.9 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 33 Cast: Magic Dart || 84 Armour: Robe || 35 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1820 | 1820 | 0 | 467 | 1149 | 1 | 1820.0 | Dungeon | 1820 | 1820 | 0 | 467 | 1149 | 1 | 1820.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1820 daAuts