Dungeon Crawl Stone Soup version 0.31-a0-841-g038b102fc3 (webtiles) character file. Game seed: 6513957488947865851 10 tinfoiltophat the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 28, 2023. Slain by a river rat (5 damage) ... summoned by Eustachio ... on level 4 of the Dungeon. The game lasted 00:01:08 (380 turns). tinfoiltophat the Magician (Djinni Conjurer) Turns: 380, Time: 00:01:08 Health: 0/22 AC: 3 Str: 6 XL: 2 Next: 30% Gold: 21 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of fog {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes Level 0.0 Charms * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses Eustachio. (Press . to maintain the ray.) The quokka bites you but does no damage. Eustachio casts a spell. Eustachio blinks! The searing ray hits Eustachio. Eustachio is moderately wounded. The quokka barely misses you. Eustachio mumbles some strange words. The searing ray hits Eustachio. Eustachio is moderately wounded. The quokka closely misses you. The searing ray hits Eustachio. Eustachio is heavily wounded. You finish channelling your searing ray. The quokka closely misses you. Eustachio says, "Summoning is fun!" Eustachio barely misses you. The river rat bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (heavily wounded, 69% to hit) The searing ray hits Eustachio. Eustachio is severely wounded. (Press . to maintain the ray.) The quokka barely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The river rat misses you. Eustachio gestures wildly while chanting. Eustachio blinks! The searing ray hits Eustachio but does no damage. Eustachio is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The river rat barely misses you. The river rat bites you. You die... ...................# ##############.##### .... #.#...# ..... #.#.### ..... #.#.###.# ......##.......# ......#....##### ......rr@..# .##...@...# #...r...# #.......# #..$....# #.......# ........# .........# ......##### You could see Eustachio, 2 river rats and a quokka (summoned). Vanquished Creatures A worm (D:3) A bat (D:3) An endoplasm (D:3) A goblin (D:4) 2 kobolds 2 rats (D:3) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tinfoiltophat the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | tinfoiltophat set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D:1 | You are sucked into a shaft and drop 1 floor! 248 | D:3 | Reached XP level 2. HP: 22/22 MP: 0/0 367 | D:4 | Noticed Eustachio 380 | D:4 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_rooms D:3: kennysheep_goblin_castle, layout_basic, pdpol_wu_jian_five_deadly_venoms, okawaru_ov_weapons_minmay, uniq_sigmund D:4: layout_basic, lemuel_coloured_pillars_altar, gammafunk_ghost_abyssal_escape, minmay_manual_mess, uniq_eustachio Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 379 | 368 | 11 | 20 | 263 | 4 | 94.8 | Dungeon | 379 | 368 | 11 | 20 | 263 | 4 | 94.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 224 daAuts D:2: 76 daAuts D:4: 57 daAuts D:1: 20 daAuts