Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 1753133268943027334 58 titanjones the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Nov 12, 2024. Slain by a phantom (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1615 turns). titanjones the Conjurer (Demonspawn Conjurer) Turns: 1615, Time: 00:03:43 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 75% Magic: 7/7 EV: 11 Int: 20 God: Gold: 64 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 ring mail Scrolls d - a scroll of poison {unknown} e - a scroll of revelation {unknown} k - a scroll of fog {unknown} Potions c - a potion of enlightenment {unknown} f - 2 potions of resistance {unknown} g - a potion of mutation {unknown} h - a potion of brilliance {unknown} i - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History Unknown command. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the phantom! The phantom is heavily damaged. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (almost destroyed, 69% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom barely misses you. Without enough magic to sustain it, your searing ray dissipates. The phantom hits you. The phantom blinks! You blink. You scratch the phantom but do no damage. The phantom is almost destroyed. The phantom hits you. The phantom blinks! You blink. Found a glowing sling. You barely miss the phantom. The phantom is almost destroyed. The phantom hits you. The phantom blinks! You blink. You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the phantom. The phantom is almost destroyed. The phantom hits you. You scratch the phantom but do no damage. The phantom is almost destroyed. The phantom closely misses you. You scratch the phantom. The phantom is almost destroyed. The phantom hits you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The phantom hits you! You die... ... #.....#.......# .... #.....#.......# ..... #.....#.......####. ......#######.....#............. ............#.....##............. ............#.....#####.......... ...<...............)............. ................W....^..##....... ................@.......##....... .............#.................## ................................. .........#......................# ..#.....#....>.................# .. ...###...............)....... ... #....................... ....................)............ ....................##........... You could see a phantom. Vanquished Creatures An adder (D:2) A gnoll (D:1) 3 ball pythons 2 endoplasms A giant cockroach (D:2) 7 goblins A hobgoblin (D:1) 4 jackals (D:1) 5 quokkas 2 bats (D:2) 4 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | titanjones the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Discovered your monstrous ancestry. 235 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 235 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 476 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 797 | D:1 | Reached XP level 3. HP: 21/24 MP: 2/7 1584 | D:2 | Noticed a phantom 1615 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, chequers_serial_rivers_large_a, nicolae_grassy_gnolls D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Magic Dart || 32 Searing Ray || 15 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 16 Block: Other || 3