Dungeon Crawl Stone Soup version 0.32-a0-834-geaf45d8e21 (webtiles) character file. Game seed: 13670015435887563162 95 todamath the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 25, 2024. Slain by a gnoll sergeant ... wielding a +2 spear of venom (11 damage) ... on level 3 of the Dungeon. The game lasted 00:14:53 (1387 turns). todamath the Conjurer (Deep Elf Conjurer) Turns: 1387, Time: 00:14:54 Health: 0/24 AC: 3 Str: 3 XL: 4 Next: 40% Magic: 3/11 EV: 12 Int: 24 God: Gold: 103 SH: 0 Dex: 17 Spells: 7/10 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: clarity @: lethally poisoned (0 -> -8) A: horns 1, agile 1, clarity a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 short sword e - a +0 dagger m - a +0 long sword Missiles n - 5 datura-tipped darts o - 3 poisoned darts Armour a - a +0 robe (worn) g - a +0 cloak (worn) h - a +0 leather armour i - a +0 leather armour j - a +0 robe k - a +0 ring mail l - a +0 ring mail Talismans p - a beast talisman Scrolls f - 2 scrolls of amnesia Potions b - 2 potions of magic Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 16% 1d4 11% 1 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Curse of Agony Necr 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are agile. (Dex +4, Str/Int -1) You possess an exceptional clarity of mind. Message History The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll shouts! You hear a shout! A gnoll opens the door. A gnoll sergeant comes into view. It is wielding a +2 spear of venom. You see here a +0 hand axe. A gnoll comes into view. It is wielding a +0 whip. Found 16 gold pieces. Things that are here: a +0 flail; a gnoll corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 spear of venom and wearing a +0 ring mail (85% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll sergeant. The gnoll shouts! The gnoll sergeant hits you from afar with a +2 spear of venom! You are poisoned. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. You feel very sick. The gnoll sergeant barely misses you. You feel sick. The gnoll sergeant hits you from afar with a +2 spear of venom! You die... ####......†..... #...<........##. #####........... ♣♣♣♣ ##........... .[)♣ #..†.....#### #..♣♣ #........# ..#....♣♣♣##.......## ..#..♣..)♣♣#........# ..'g.g)@.........#.## ..#.♣....♣♣#.....#.# $.#..).♣♣♣ #.....#.# #..♣♣ #......# ...♣ #........ ♣♣♣♣ ######.#... .#.### ## # You could see a gnoll sergeant and a gnoll. Vanquished Creatures Jessica (D:2) Natasha (D:3) 2 gnolls (D:3) 3 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 2 hobgoblins 2 jackals (D:1) 4 ball pythons 4 bats A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:2) 26 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) 1 creature vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | todamath the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 7/15 MP: 1/8 412 | D:1 | Learned a level 2 spell: Searing Ray 437 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 437 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 437 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 646 | D:2 | Noticed Jessica 651 | D:2 | Killed Jessica 652 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/9 1249 | D:3 | Noticed Natasha 1256 | D:3 | Killed Natasha 1257 | D:3 | Reached skill level 5 in Conjurations 1257 | D:3 | Reached XP level 4. HP: 7/24 MP: 3/11 1379 | D:3 | Noticed a gnoll sergeant 1387 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, lemuel_flame_loot_1 D:2: layout_loops_ring, uniq_jessica D:3: layout_basic, grunt_ministairs_10, pf_guarded_unrand_woodcutter, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Stealth | 3 | 3.5 Conjurations | 5 | 5.4 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 1 | || 1 Cast: Magic Dart | 20 | 2 || 22 Searing Ray | 14 | 2 || 16 Use: Scroll | 5 | || 5 Potion | 2 | || 2 Armour: Robe | 12 | 2 || 14 Skin | 3 | || 3 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1387 | 1377 | 10 | 0 | 0 | 3 | 462.3 | Dungeon | 1387 | 1377 | 10 | 0 | 0 | 3 | 462.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 726 daAuts D:1: 582 daAuts D:3: 78 daAuts