Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 3319851283463503494 110 tokamachina the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on May 13, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:32 (3100 turns). tokamachina the Conjurer (Octopode Conjurer) Turns: 3100, Time: 00:08:33 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 91% Magic: 3/8 EV: 11 Int: 22 God: Gold: 92 SH: 3 Dex: 10 Spells: 5/8 levels left rFire + . . s - +1 hand axe (elec) rCold . . . j - +0 buckler rNeg . . . (no helmet) rPois . (no amulet) rElec . p - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -20), about to teleport, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons a - a +0 sling b - a +0 dagger of protection s - a +1 hand axe of electrocution (weapon) Missiles r - a throwing net Armour j - a +0 buckler (worn) Jewellery p - a ring of protection from fire (worn) Scrolls e - a scroll of teleportation g - 2 scrolls of noise {unknown} i - a scroll of amnesia {unknown} k - a scroll of brand weapon {unknown} l - a scroll of poison {unknown} n - a scroll of vulnerability {unknown} o - a scroll of fog {unknown} q - a scroll of fear {unknown} Potions c - a potion of ambrosia {unknown} d - 2 potions of attraction f - 2 potions of magic h - 2 potions of haste t - a potion of might {unknown} u - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 1.3 Shields + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ? D:4 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a hobgoblin corpse. Found a stone staircase leading down. A water moccasin comes into view. The water moccasin hisses angrily. You hear a shout! The water moccasin moves out of view. A kobold comes into view. It is wielding a +1 short sword of electrocution. Press: ? - help, v - describe, . - travel Here: a water moccasin The floor. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! You die... ########### #.........# ### .....####.# ####.## ####.# #.....# #<# #.###.##.## #.# #.........# #.# #####.##..# ####.########.##@.# ...........†..##S.# #.##############.K# # #...........# #.###...###.# .....# .>..... #....#... ##..###... You could see a water moccasin (unable to see you) and a kobold (unable to see you). Vanquished Creatures A hound (D:4) A sleepcap (D:3) A dart slug (D:3) 3 giant cockroaches 6 hobgoblins 5 orcs (D:3) 3 quokkas 7 ball pythons 5 bats 4 endoplasms 4 frilled lizards 7 goblins 6 kobolds 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tokamachina the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 396 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1501 | D:2 | Identified the +2 robe of Xatidun {Dex+4} 2148 | D:3 | Found Waser's Magic Scroll Boutique. 2159 | D:3 | Bought a scroll of identify for 28 gold pieces 2407 | D:3 | Reached XP level 4. HP: 8/27 MP: 1/8 2747 | D:3 | Reached skill level 1 in Shields 2984 | D:4 | Found Abaese's Armour Emporium. 3013 | D:4 | Reached skill level 5 in Conjurations 3090 | D:4 | Noticed a water moccasin 3100 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, corexii_corridor_pit, minivault_24 D:2: layout_rooms, minivault_5, minmay_fountain_box D:3: layout_loops_cross, serial_shops, shop D:4: layout_loops_ring, serial_shops, shop_fountains, nicolae_shop_just_a_little_nook Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Shields | 1 | 1.3 Conjurations | 5 | 5.1 Dodging | | 2.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Constrict | 3 | 1 || 4 Dagger | 1 | || 1 Hand axe | 5 | 4 || 9 Tentacles | 2 | 1 || 3 Fire: Sling | 9 | || 9 Cast: Magic Dart | 78 | 14 || 92 Searing Ray | 3 | 3 || 6 Use: Scroll | 3 | 1 || 4 Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Skin | 7 | 7 || 14 Dodge: Dodged | 5 | 4 || 9 Block: Buckler | 1 | || 1