Dungeon Crawl Stone Soup version 0.28-a0-1347-g113dc556a4 (webtiles) character file. Game seed: 4431505529382924095 13948 traveller the Cleaver (level 11, 0/73 HPs) Began as a Vampire Wanderer on Dec 30, 2021. Was a Priest of Lugonu. Succumbed to barbed spike wounds ... on level 13 of the Dungeon. The game lasted 00:38:40 (11908 turns). traveller the Cleaver (Vampire Wanderer) Turns: 11908, Time: 00:38:40 Health: 0/73 AC: 7 Str: 12 XL: 11 Next: 82% Magic: 17/17 EV: 13 Int: 25 God: Lugonu [***...] Gold: 950 SH: 0 Dex: 13 Spells: 12/12 levels left rFire . . . SeeInvis + r - +4 broad axe (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . v - +0 ring mail rPois . Reflect . k - +0 hat rElec . Harm . F - +0 cloak rCorr . Rampage . c - +0 pair of gloves Will +.... (no boots) Stlth +......... (no amulet) HPRegen 0.42/turn h - ring of Untruth {Int+6 Slay+6} MPRegen 0.15/turn O - +4 ring of slaying @: spiked, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Renounce Religion, Depart the Abyss, Bend Space, Banish You were on level 13 of the Dungeon. You worshipped Lugonu. Lugonu was most pleased with you. You visited 1 branch of the dungeon, and saw 12 of its levels. You collected 950 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 mace l - a +0 dagger of venom m - a +0 war axe r - a +4 broad axe of freezing (weapon) L - a +0 executioner's axe Missiles y - 288 stones (quivered) Armour b - a +0 robe c - a +0 pair of gloves (worn) k - a +0 hat (worn) v - a +0 ring mail (worn) F - a +0 cloak (worn) Jewellery h - the ring of Untruth (left hand) {Int+6 Slay+6} (You acquired it on level 2 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). I - a ring of magical power O - a +4 ring of slaying (right hand) Wands K - a wand of charming (8) M - a wand of flame (2) Scrolls o - a scroll of brand weapon {unknown} q - a scroll of holy word {unknown} w - a scroll of enchant weapon {unknown} x - a scroll of vulnerability {unknown} A - 2 scrolls of fog B - 3 scrolls of teleportation C - a scroll of amnesia D - a scroll of fear E - a scroll of silence {unknown} Potions d - 3 potions of resistance e - a potion of might f - 2 potions of haste i - a potion of degeneration {unknown} n - 4 potions of heal wounds p - 2 potions of mutation s - 2 potions of magic t - a potion of berserk rage u - a potion of cancellation {unknown} z - 2 potions of brilliance G - a potion of curing {unknown} H - 2 potions of ambrosia {unknown} J - a potion of flight {unknown} N - 2 potions of lignification {unknown} Skills: - Level 2.5 Fighting * Level 14.0 Axes - Level 0.6(8.3) Maces & Flails - Level 1.0 Throwing + Level 7.2 Dodging - Level 1.5 Stealth - Level 1.0 Spellcasting - Level 2.9 Conjurations - Level 2.0 Summonings - Level 8.0 Invocations - Level 1.0 Evocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 64% 1d6 9% 1 Summon Small Mammal Summ 44% N/A 12% 1 Searing Ray Conj 32% 2d5 13% 2 Foxfire Conj/Fire 32% 2x1d5 16% 1 Static Discharge Conj/Air 8% N/A 24% 2 Call Canine Familiar Summ 11% N/A 36% 3 Corpse Rot Necr/Air 2% N/A 38% 2 Passwall Tmut/Erth 0% N/A 38% 2 Poisonous Vapours Pois/Air 2% N/A 38% 2 Summon Guardian Golem Hex/Summ 6% N/A 50% 3 Gell's Gravitas Tloc 1% N/A 63% 3 Lesser Beckoning Tloc 1% N/A 63% 3 Teleport Other Tloc 1% N/A 63% 3 Fulminant Prism Conj/Hex 4% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 83% 4 Sticky Flame Conj/Fire 8% 2d3 83% 4 Animate Armour Summ/Erth 12% N/A 88% 4 Cause Fear Hex 0% N/A 95% 4 Summon Forest Summ/Tloc 3% N/A 99% 5 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Dragon Form Tmut 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d5 100% 7 Summon Hydra Summ 5% N/A 100% 7 Dragon's Call Summ 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:4 Orc (0/2) D:10 Lair: D:8-11 Vaults: D:13-14 Altars: Dithmenos Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Sif Muna Vehumet Wu Jian Xom Yredelemnul Lugonu Shops: D:3 = Annotations: D:3 exclusion: downstairs D:6 exclusion: upstairs D:10 exclusion: 2 downstairs D:11 exclusion: 2 upstairs D:12 exclusion: downstairs D:13 Sonja Abyss:1 Psyche Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The spriggan shouts! Found a scroll of identify and 24 stones. There is a stone staircase leading up here. There are monsters nearby! You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. Unknown command. You see here 6 atropa-tipped darts. You see here a +0 hand crossbow. You see here 3 datura-tipped darts. There is a stone staircase leading down here. You climb downwards. Level annotation: Sonja There is a stone staircase leading up here. A komodo dragon and Sonja come into view. Sonja is wielding a +2 dagger of distortion and quivering curare-tipped darts. Sonja shouts! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? The barbed spikes dig painfully into your body as you move. The barbed spikes dig painfully into your body as you move. The barbed spikes dig painfully into your body as you move. The manticore flicks its tail. The volley of spikes hits you!! The barbed spikes become lodged in your body. The barbed spikes dig painfully into your body as you move. The manticore flicks its tail. The volley of spikes hits you!! The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The barbed spikes dig painfully into your body as you move. You die... .. ###.##. ##....... #