Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 14238977230779261201 0 tsMfbOW2 the Chiller (level 1, 14/14 HPs) Began as a Meteoran Wanderer on May 28, 2023. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). tsMfbOW2 the Chiller (Meteoran Wanderer) Turns: 1, Time: 00:00:14 Health: 14/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of curing Skills: + Level 1.2 Throwing + Level 1.2 Armour + Level 2.4 Shields + Level 1.3 Spellcasting + Level 2.4 Hexes + Level 3.2 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 40% 1d6 10% 1 Slow Hex 28% N/A 13% 1 Ensorcelled Hibernation Hex/Ice 16% N/A 17% 2 Hailstorm Conj/Ice 5% 3d4 50% 3 Summon Guardian Golem Hex/Summ 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, tsMfbOW2 the Meteoran Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a +0 robe, a +0 buckler; and the following spells available to memorise: Freeze, Slow, Ensorcelled Hibernation, Hailstorm, Summon Guardian Golem. Sorry, you're not good enough to have a special ability. You don't know any spells. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. ,* * .. , #.# , #.. , ...## , ##... , , , ..... ..... .... .... , ..###.., , #...#, , , #.@.# , * #.........# * * ,#..#...#..# , ,, #.,#...# .# #, ##.##,,# , * * #.# ,, , .#. , * , . ., * * , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsMfbOW2 the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | tsMfbOW2 set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a +0 buckler; and the | following spells available to memorise: Freeze, Slow, | Ensorcelled Hibernation, Hailstorm, Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring, serial_shops, shop