Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2275867447283883004 2 tsMfbOW2 the Magician (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on May 26, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:06:01 (166 turns). tsMfbOW2 the Magician (Djinni Hedge Wizard) Turns: 166, Time: 00:06:04 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 33% Gold: 17 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . f - staff of alchemy rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 scale mail Magical Staves f - a staff of alchemy (weapon) Jewellery d - an amulet of regeneration (around neck) Scrolls g - a scroll of noise {unknown} h - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes Level 0.0 Charms + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations Level 0.0 Transmutations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Slow Hex 44% N/A 5% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You see here a bat corpse. Found a scroll labelled JESICRABADD. g - a scroll labelled JESICRABADD Found a scroll labelled CERCHOBL XEOGIW and a club. h - a scroll labelled CERCHOBL XEOGIW Found a book of Armaments and 9 gold pieces. An endoplasm comes into view. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # #. #..# # #. #. #.## .. ..##### #.# #...... #.# #...... #.# ....... ##.# #......##..# #.....J#..## #..:...@.## ..$####.## #..# #.#. #. . #. .# .. .# .. .. You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsMfbOW2 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | tsMfbOW2 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms Action || total ---------------------------++------- Melee: Staff || 8 Cast: Magic Dart || 5 Armour: Robe || 7 Dodge: Dodged || 1