Dungeon Crawl Stone Soup version 0.31-a0-965-g8a8ce12e04 (webtiles) character file. Game seed: 7583451566132808877 70 tsujin the Magician (level 4, -19/31 HPs) Began as a Djinni Conjurer on Oct 26, 2023. Demolished by an ogre ... wielding a +0 giant spiked club (20 damage) ... on level 3 of the Dungeon. The game lasted 00:05:18 (1686 turns). tsujin the Magician (Djinni Conjurer) Turns: 1686, Time: 00:05:18 Health: -19/31 AC: 3 Str: 10 XL: 4 Next: 45% Gold: 95 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + + k - +2 flail (spect) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ e - ring "Atator" {rF+ Str+4 Stlth+} HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-20 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons k - a +2 spectral flail (weapon) Armour a - a +1 robe (worn) f - the +9 plate armour of Aheczub {rN++ Int-2} (You found it on level 2 of the Dungeon) Int-2: It affects your intelligence (-2). rN++: It greatly protects you from negative energy. Jewellery e - the ring "Atator" (left hand) {rF+ Str+4 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of protection from fire] Str+4: It affects your strength (+4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Potions b - 2 potions of mutation {unknown} c - 2 potions of cancellation d - a potion of ambrosia {unknown} g - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting + Level 2.7 Dodging + Level 2.0 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre hits your fulminant prism with a +0 giant spiked club! Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. There is an open door here. Your fulminant prism explodes! Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ###### #....# ########## #....#####........# +....'...'........# #....#####O@......# ##'########.############### #.#......)...............# .. .##........###....###. .†* #.....(..###.#...## ..................#.#....# #....####..#######.#.#.#).# . #.... ##+ #...#..†.# .. #######[..###.#... You could see an ogre. Vanquished Creatures An adder (D:3) A worm (D:2) 4 orcs (D:3) 6 ball pythons 2 bats (D:1) 8 endoplasms 4 giant cockroaches 4 kobolds 6 quokkas 6 frilled lizards 3 goblins 4 rats 49 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:3) 3 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | tsujin set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 320 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 320 | D:1 | Learned a level 1 spell: Apportation 420 | D:1 | Identified a scroll of acquirement 420 | D:1 | Acquired the ring "Atator" {rF+ Str+4 Stlth+} 764 | D:2 | Identified the of Eqyuvog 800 | D:2 | Identified the +9 plate armour of Aheczub {rN++ Int-2} 1500 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 1672 | D:3 | Noticed an ogre 1685 | D:3 | HP: 1/31 [ogre/+0 giant spiked club (19)] 1686 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic D:2: layout_loops_cross D:3: layout_basic, lemuel_coloured_pillars_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Transmutations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Poison Magic | 4 | 4.1 Stealth | 2 | 2.0 Fighting | | 0.2 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 18 || 103 Fulminant Prism | | 3 || 3 Iskenderun's Myst | | 1 || 1 Use: Scroll | 5 | 2 || 7 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1684 | 1609 | 75 | 0 | 1329 | 3 | 561.3 | Dungeon | 1684 | 1609 | 75 | 0 | 1329 | 3 | 561.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 763 daAuts D:2: 694 daAuts D:3: 226 daAuts