Seeded DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 10077074884737061911 (custom seed) 4 turdburglar the Conjurer (level 1, 9/9 HPs) Began as a Spriggan Conjurer on May 6, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (369 turns). turdburglar the Conjurer (Spriggan Conjurer) Turns: 369, Time: 00:00:42 Health: 9/9 AC: 2 Str: 3 XL: 1 Next: 50% Magic: 4/5 EV: 17 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis + (weapon restricted) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.7 Dodging + Level 3.0 Stealth + Level 2.7 Spellcasting + Level 3.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. There is an open door here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your magical contamination has completely faded away. Magic restored. A frilled lizard and a jackal come into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! The frilled lizard hisses angrily. A jackal comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# #.# #.#####...# #.# #.#.......# #.# #.#..#....###.# ##.........'...# ..#........##.#####+#### #.##..##...##.##...$.... ......##...##.##......hh ...............'@....... ###..########.##........ .....# #.##........ ####'## #.#####+#.l. ......# #.. .. ......# ### # ......#### ........... ##........# You could see 2 jackals and a frilled lizard. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turdburglar the Spriggan Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 369 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.1 Dodging | | 2.7 Stealth | | 3.0 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 9 Armor: Robe || 1 Dodge: Dodged || 2