Seeded DCSS version 0.29-a0-577-gafbf2c5d25 (webtiles) character file. Game seed: 3068126929549500131 (custom seed) 30 turdburglar the Chiller (level 3, 0/24 HPs) Began as a Merfolk Ice Elementalist on June 13, 2022. Slain by a worm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1359 turns). turdburglar the Chiller (Merfolk Ice Elementalist) Turns: 1359, Time: 00:02:08 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 18% Magic: 0/6 EV: 12 Int: 16 God: Gold: 30 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . SeeInvis . i - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 5.1 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d9 2% 1 b - Frozen Ramparts Ice 36% 1d5 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 8% 3 Hailstorm Conj/Ice 10% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You freeze the worm. The worm is heavily wounded. The worm barely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin unwields a +0 hunting sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. The worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the goblin. You kill the goblin! Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the worm. The worm is severely wounded. The worm closely misses you. You barely miss the worm. The worm is severely wounded. A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the worm but do no damage. The worm is severely wounded. The worm bites you. You die... #.####.#.###.## ####.............# ..###...........# #. #..)....###.# ######.###..###### # ................... .................$ .###..w.....####.# #$.@)........ #....##..##.# ................ #.#.=........##. . #.#...#...... # #.....+....## #....##l...# #.... ..... You could see a worm and a frilled lizard. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turdburglar the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 34 | D:1 | Found a faded altar of an unknown god. 295 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 366 | D:1 | Found Beushrycs's Antique Armour Shoppe. 819 | D:1 | Reached skill level 5 in Ice Magic 1018 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1024 | D:1 | Learned a level 3 spell: Frozen Ramparts 1359 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, ebering_ecumenical_altar_ruins, serial_glass, glass_columns_c, glass_columns_b, serial_shops, nicolae_shop_stone, serial_bayou_lagoon_b D:2: layout_basic, basic_altar, kennysheep_crisscross, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.1 Dodging | | 2.8 Stealth | | 2.3 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 7 Short sword || 7 Cast: Freeze || 35 Frozen Ramparts || 1 Armor: Robe || 5 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1342 | 1331 | 11 | 29 | 1143 | 2 | 671.0 | Dungeon | 1342 | 1331 | 11 | 29 | 1143 | 2 | 671.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1292 daAuts D:2: 50 daAuts