Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13446783111955669000 (custom seed) 39 turdburglar the Ducker (level 3, 35/35 HPs) Began as a Gnoll Monk on July 29, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:56 (1299 turns). turdburglar the Ducker (Gnoll Monk) Turns: 1299, Time: 00:01:57 Health: 35/35 AC: 2 Str: 12 XL: 3 Next: 45% Magic: 4/4 EV: 15 Int: 12 God: Gold: 1462 SH: 0 Dex: 14 Spells: 3/3 levels left rFire + . . SeeInvis . d - +9 war axe "Ibly" {vamp, rCorr Int+3} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +++....... f - amulet of Dothream {rF+ Regen+} HPRegen 0.91/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1708 gold pieces. You spent 246 gold pieces at shops. Inventory: Hand Weapons d - the +9 war axe "Ibly" (weapon) {vamp, rCorr Int+3} (You bought it in a shop on level 1 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Armour b - a +0 robe (worn) Jewellery f - the amulet of Dothream (around neck) {rF+ Regen+} (You acquired it on level 1 of the Dungeon) [amulet of regeneration] rF: It protects you from fire. Regen: It increases your rate of health regeneration. Scrolls c - a scroll of teleportation {unknown} e - a scroll of silence {unknown} Potions a - a potion of haste {unknown} g - a potion of berserk rage {unknown} Skills: + Level 6.5 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 6.5 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 6.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 0.8 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Found a stone staircase leading down. g - a bubbling brown potion You see here 17 stones. You see here a +0 dagger. You see here a staff of cold. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! The helpless worm fails to defend itself. You slash the worm! The worm is heavily wounded. The endoplasm quivers. The worm bites you but does no damage. You slash the worm! You bite the worm. You kill the worm! Your life force feels restored. The helpless bat fails to defend itself. You slice the bat!! You kill the bat! You slash the endoplasm! You kill the endoplasm! Your Invocations skill increases to level 1! No target in view! No target in view! There is a stone staircase leading up here. The endoplasm quivers. The endoplasm freezes you. You are frozen. You hit the endoplasm. You feel better. The endoplasm is heavily wounded. The endoplasm hits you. You slash the endoplasm! You feel better. You kill the endoplasm! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.####### ######.......#### #...............# ∆ #...............# #....†..........# #..............# #......<.......# #...........@..# #..............# ###########+#### There were no monsters in sight! Vanquished Creatures A worm (D:2) A dart slug (D:1) 2 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) 6 bats A frilled lizard (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turdburglar the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 264 | D:1 | Found a faded altar of an unknown god. 267 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 568 | D:1 | Found Noebyowk's Antique Weapon Shoppe. 609 | D:1 | Reached XP level 3. HP: 31/35 MP: 3/3 692 | D:1 | Identified 3 scrolls of acquirement 692 | D:1 | Acquired the amulet of Dothream {rF+ Regen+} 694 | D:1 | Acquired 1125 gold pieces 695 | D:1 | Acquired 505 gold pieces 717 | D:1 | Bought a masterwork war axe for 246 gold pieces 717 | D:1 | Identified the +9 war axe "Ibly" {vamp, rCorr Int+3} (You | bought it in a shop on level 1 of the Dungeon) 1291 | D:2 | Reached skill level 1 in Invocations 1299 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3, infiniplex_forest_lined_ring, infiniplex_forest_clump_small, infiniplex_forest_straight_3, infiniplex_forest_clump_C, serial_shops, shop, serial_park_tiny_pond, minivault_27, hangedman_glass_teeth, hangedman_decor_peaks_small, minmay_tromino_v4_b D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 6.5 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 6.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 0.8 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Hand axe || 71 Bite || 8 Punch || 1 War axe || 13 Use: Scroll || 3 Stab: Sleeping || 7 Armor: Robe || 19 Dodge: Dodged || 59