Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 15577945761337934055 4 turdburglar the Charlatan (level 1, 0/17 HPs) Began as a Gnoll Wanderer on Nov 22, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (95 turns). turdburglar the Charlatan (Gnoll Wanderer) Turns: 95, Time: 00:01:02 Health: 0/17 AC: 2 Str: 9 XL: 1 Next: 60% Magic: 0/4 EV: 11 Int: 12 God: Gold: 9 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Potions b - a potion of haste Miscellaneous d - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 2.4 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 2.4 Armour + Level 0.1 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 3.6 Summonings + Level 2.0 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 6.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 40% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 24% 1d5 12% 1 Vampiric Draining Necr 6% 2d6 34% 3 Summon Ice Beast Ice/Summ 6% N/A 75% 4 Summon Lightning Spire Summ/Air 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your bat hits the jackal. The jackal misses you. The jackal closely misses your bat. Your bat hits the jackal. The jackal dies! You closely miss the jackal. Your bat barely misses the jackal. The jackal bites you. x2; Your rat barely misses the jackal. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the jackal. Unknown command. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your Necromancy skill increases to level 2! You swap places. Your bat hits the jackal but does no damage. The jackal bites your rat but does no damage. Your rat bites the jackal but does no damage. You hit the jackal. The jackal is moderately wounded. Your bat closely misses the jackal. The jackal closely misses you. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal bites you but does no damage. Your bat hits the jackal but does no damage. Your bat misses the jackal. You swap places. Your bat hits the jackal. Your bat misses the jackal. You hit the jackal but do no damage. The jackal is moderately wounded. Your bat disappears in a puff of smoke! Your bat barely misses the jackal. The jackal bites you. You die... #..#.# ##..## #.## ###.# ∆ #.#.# #.§.# #.<.## #.hh.# ##.@b# ##(..# ###...# #### ∆ You could see 2 jackals and a friendly bat (summoned). Vanquished Creatures A ball python (D:1) A jackal (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turdburglar the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | turdburglar set off with the following items: a +0 dagger, | a potion of haste, a +0 robe, a piece from Xom's chessboard | (15/15); and the following spells available to memorise: | Summon Small Mammal, Necrotise, Vampiric Draining, Summon | Ice Beast, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 95 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic Skill XL: | 1 | ---------------+----+----- Necromancy | 2 | 2.0 Fighting | | 2.4 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 2.4 Dodging | | 0.1 Stealth | | 2.2 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 2.6 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 3.6 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.2 Evocations | | 6.4 Action || total ---------------------------++------- Melee: Dagger || 16 Bite || 1 Cast: Summon Small Mamm || 9 Armour: Robe || 6 Dodge: Dodged || 13