Dungeon Crawl Stone Soup version 0.33-a0-96-gfd2f4f1e42 (webtiles) character file. Game seed: 15101553012435660421 9 turgid the Apothecary (level 2, -2/18 HPs) Began as an Octopode Alchemist on Sept 18, 2024. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (228 turns). turgid the Apothecary (Octopode Alchemist) Turns: 228, Time: 00:00:42 Health: -2/18 AC: 1 Str: 7 XL: 2 Next: 12% Magic: 3/5 EV: 12 Int: 17 God: Gold: 17 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. You aren't carrying anything. Skills: + Level 0.6 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations + Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal attacks as it pursues you! The jackal bites you. The jackal misses you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. You tentacle-slap the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead, constricted by you, 100% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal is almost dead. You constrict the jackal. You kill the jackal! Magic courses through your body. The hobgoblin closely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) Okay, then. It was a potion of haste. You feel yourself speed up. The hobgoblin closely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin hits you. You die... #...♣♣♣ #.....♣♣ #......♣♣ #.......♣ #.......♣# ############ .........##### #..........# ........###..#####..>.......# .........)......##h.........# ............###.@ghS........# ♣♣♣♣######### ########..##### ♣ #..## ####...#######. ####...h.......... #...)†..#.....##.. #..h...####...# #.†.S#.##.....# #.).......#...# You could see 2 jackals, a hobgoblin (poisoned) and a ball python. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 jackals (D:1) 3 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 7/18 MP: 0/5 228 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, moated_statue, minmay_large_rounded_square Action || total ---------------------------++------- Melee: Unarmed || 4 Tentacles || 2 Constrict || 2 Cast: Sting || 10 Use: Potion || 2 Armour: Skin || 10 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 227 | 227 | 0 | 0 | 169 | 1 | 227.0 | Dungeon | 227 | 227 | 0 | 0 | 169 | 1 | 227.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 227 daAuts