Dungeon Crawl Stone Soup version 0.33-a0-241-g07456b3189 (webtiles) character file. Game seed: 3000055753022815219 107 turgid the Apothecary (level 4, -1/27 HPs) Began as an Octopode Alchemist on Oct 12, 2024. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:04 (3106 turns). turgid the Apothecary (Octopode Alchemist) Turns: 3106, Time: 00:04:06 Health: -1/27 AC: 1 Str: 7 XL: 4 Next: 85% Magic: 6/8 EV: 12 Int: 19 God: Gold: 117 SH: 0 Dex: 12 Spells: 4/9 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: confused, lethally poisoned (-1 -> -7), ambrosia-drunk A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls h - a scroll of enchant weapon {unknown} j - a scroll of amnesia k - a scroll of identify {unknown} l - a scroll of vulnerability {unknown} Potions a - a potion of magic d - a potion of enlightenment e - a potion of lignification f - 2 potions of heal wounds {unknown} g - 2 potions of brilliance {unknown} i - a potion of might {unknown} Skills: + Level 3.2 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting - Level 1.0 Conjurations + Level 4.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Olgreb's Toxic Radia Alch 19% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 10% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Sticky Flame Fire/Alch 11% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin attacks as it pursues you! The water moccasin barely misses you. The adder barely misses you. Found a scroll labelled AREQEXZIYCS. The water moccasin closely misses you. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is moderately wounded. The water moccasin bites you! Your magical contamination has completely faded away. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is severely wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin looks even sicker. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin bites you! You die... ### ... #.# ?#. #.# .....####.#### #...@SS...# ######.#..# ##....# #..#### ##.## #..# #.## #.# #.# You could see a water moccasin (very poisoned) and an adder. Vanquished Creatures 3 adders (D:2) 3 dart slugs 3 ribbon worms 3 orcs (D:2) 8 endoplasms 2 giant cockroaches (D:1) 11 hobgoblins 5 kobolds 2 quokkas 5 ball pythons 5 bats 3 frilled lizards (D:1) 5 goblins 3 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 847 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1705 | D:2 | Reached skill level 4 in Alchemy 1705 | D:2 | Reached XP level 4. HP: 15/27 MP: 1/8 1714 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 2324 | D:2 | Found a roughly hewn altar of Beogh. 2413 | D:2 | Found a faded altar of an unknown god. 3094 | D:3 | Noticed a water moccasin 3106 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_corners D:2: kennysheep_big_flooded_room, layout_basic, hellmonk_ecumenical_altar_defaced_shrine D:3: minmay_thinvault, layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 4 | 4.3 Dodging | 3 | 3.2 Spellcasting | 3 | 3.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | 18 || 32 Constrict | 7 | 5 || 12 Tentacles | 3 | 4 || 7 Cast: Sting | 58 | 58 || 116 Use: Potion | 3 | 1 || 4 Scroll | | 1 || 1 Armour: Skin | 27 | 20 || 47 Dodge: Dodged | 23 | 30 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3105 | 3083 | 22 | 397 | 2185 | 3 | 1035.0 | Dungeon | 3105 | 3083 | 22 | 397 | 2185 | 3 | 1035.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1376 daAuts D:1: 1331 daAuts D:3: 396 daAuts