Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 8166937001147263523 1 turgid the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Oct 14, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (45 turns). turgid the Apothecary (Octopode Alchemist) Turns: 45, Time: 00:00:23 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 sling rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 sling (weapon) Potions a - a potion of magic b - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a jackal (moderately wounded, 60% to hit) The sting misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. x2 Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 60% to hit) The sting misses the jackal. The jackal barely misses you. The jackal closely misses you. The jackal misses you. Unknown command. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. x2 Unknown command. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. x2 The jackal misses you. Unknown command. Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 60% to hit) The sting misses the jackal. The jackal closely misses you. The jackal bites you. You die... ..##...♣♣.. ......P♣. ####.......♣♣♣P ..........PP. #.........P #........##### +............> #..$..@.#..... #....hhh...P.. #...†...#.PPPP ##.##....PPP #####'##....♣P♣ #...(.##...P.♣ #.....##.....P. #.<##.##...#..♣♣ #.....##...#..# You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 45 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_long, infiniplex_forest_zigzag_1, infiniplex_forest_straight_1, infiniplex_forest_clump_medium, infiniplex_forest_lined_2 Action || total ---------------------------++------- Fire: Sling || 10 Cast: Sting || 4 Armour: Skin || 10 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 15 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 15 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts