Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 4187148968600403546 44 turgid the Apothecary (level 3, -1/21 HPs) Began as an Octopode Alchemist on Oct 15, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1293 turns). turgid the Apothecary (Octopode Alchemist) Turns: 1293, Time: 00:01:48 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 60% Magic: 2/6 EV: 12 Int: 19 God: Gold: 8 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . k - +2 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons b - a +0 short sword e - a +1 mace of venom k - a +2 dagger of electrocution (weapon) Jewellery f - a ring of fire Scrolls c - a scroll of identify {unknown} d - 3 scrolls of noise {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic h - a potion of degeneration {unknown} i - a potion of curing {unknown} j - a potion of resistance {unknown} Skills: + Level 2.7 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your magical contamination has completely faded away. The gnoll looks more healthy. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) The sting misses the gnoll. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The quokka attacks as it pursues you! The quokka bites you. The quokka closely misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is severely wounded. You kill the quokka! The gnoll attacks as it pursues you! The gnoll misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. Lightning courses through the gnoll! You kill the gnoll! The gnoll completely misses you. You see here a +0 club. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The sting misses the gnoll. The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You die... ###### #....# #....# #....############### '.............gg@..# #.............####.# #.............# #.# #.............# #.# #...[.........# #.# ####..........# #.# # ############ #.# # #.# #.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins 4 jackals (D:1) 2 quokkas 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) 4 kobolds (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 9/17 MP: 0/5 764 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1293 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, uniq_robin Action || total ---------------------------++------- Melee: Short sword || 17 Constrict || 6 Tentacles || 2 Dagger || 2 Cast: Sting || 43 Armour: Skin || 31 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1291 | 1264 | 27 | 87 | 912 | 2 | 645.5 | Dungeon | 1291 | 1264 | 27 | 87 | 912 | 2 | 645.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1151 daAuts D:2: 140 daAuts