Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 3557217453060095656 49 turgid the Apothecary (level 3, -8/21 HPs) Began as an Octopode Alchemist on Oct 16, 2024. Mangled by Terence ... wielding a +3 hand axe of flaming (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:56 (1549 turns). turgid the Apothecary (Octopode Alchemist) Turns: 1549, Time: 00:01:57 Health: -8/21 AC: 1 Str: 6 (7) XL: 3 Next: 75% Magic: 2/6 EV: 12 Int: 18 (19) God: Gold: 73 SH: 0 Dex: 10 (12) Spells: 6/7 levels left rFire + . . d - +0 dagger (drain) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . e - ring of see invisible rCorr . g - ring of protection from fire SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining (weapon) Armour j - a +0 buckler Jewellery e - a ring of see invisible (left tentacle) g - a ring of protection from fire (right tentacle) Scrolls b - 3 scrolls of teleportation {unknown} c - a scroll of enchant weapon {unknown} i - a scroll of fear {unknown} Potions a - a potion of magic h - a potion of haste {unknown} k - a potion of curing {unknown} Skills: + Level 2.8 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. Unknown command. The kobold hits you but does no damage. Terence hits you with a +3 hand axe of flaming. Terence burns you. You climb upwards. There is a stone staircase leading down here. Unknown command. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (64% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! Terence barely misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 hand axe of flaming and wearing a +0 scale mail (75% to hit) The sting hits Terence. Terence is poisoned. Terence is lightly wounded. Terence hits you with a +3 hand axe of flaming. Terence burns you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 hand axe of flaming and wearing a +0 scale mail (lightly wounded, poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is heavily wounded. Terence barely misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 hand axe of flaming and wearing a +0 scale mail (heavily wounded, very poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is heavily wounded. Terence hits you with a +3 hand axe of flaming! * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence hits you with a +3 hand axe of flaming! You die... Terence says, "Finally, peace and quiet." #.........# #........... #.........# ####........### #.........# #...........# #.........# #..........## ####.........###...†......#### #........................(.... #.............##..........#### ###...........)@#############... #..............@............#... #.##......#######.....#####..... #.#.......# #.....# ###... #.#...##### ####.....# #... #.....# #........## #... ###.#.########.........### #... #.#....................####... ####.###~~~~~~~~#########.##~#... ........#.)....÷....#...#.#.~#... You could see Terence (very poisoned). Vanquished Creatures 2 dart slugs (D:1) 4 ball pythons 6 endoplasms (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) 4 hobgoblins 5 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 231 | D:1 | Found a faded altar of an unknown god. 480 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1271 | D:2 | Noticed Terence 1549 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, ebering_ecumenical_altar_box, minmay_close_crescents D:2: layout_basic, kennysheep_generic_room_7, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 7 Tentacles || 3 Dagger || 12 Cast: Sting || 58 Use: Potion || 1 Armour: Skin || 23 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1548 | 1524 | 24 | 261 | 1033 | 2 | 774.0 | Dungeon | 1548 | 1524 | 24 | 261 | 1033 | 2 | 774.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1514 daAuts D:2: 34 daAuts