Dungeon Crawl Stone Soup version 0.33-a0-253-g2bbf05e178 (webtiles) character file. Game seed: 5950969705756912555 31 turgid the Apothecary (level 3, -4/21 HPs) Began as an Octopode Alchemist on Oct 19, 2024. Slain by a goblin ... wielding a +0 war axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1381 turns). turgid the Apothecary (Octopode Alchemist) Turns: 1381, Time: 00:01:25 Health: -4/21 AC: 1 Str: 7 XL: 3 Next: 22% Magic: 1/6 EV: 12 Int: 19 God: Gold: 62 SH: 0 Dex: 12 Spells: 5/6 levels left rFire + . . g - +3 dagger rCold + . . (no shield) rNeg + . . (helmet restricted) rPois + (no amulet) rElec + b - ring of positive energy rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-4 -> -6), resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +2 short sword of holy wrath g - a +3 dagger (weapon) Missiles f - a throwing net Jewellery b - a ring of positive energy (left tentacle) Scrolls d - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of fear {unknown} Potions a - a potion of magic i - a potion of might {unknown} Skills: + Level 2.6 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting - Level 1.0 Conjurations + Level 3.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 8 gold pieces, a maw talisman and a club. Things that are here: 40 gold pieces; a +0 dagger The rat misses you. The endoplasm quivers. Unknown command. You hit the endoplasm. The endoplasm is lightly wounded. The rat closely misses you. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is lightly wounded. The adder closely misses you. The rat bites you. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The adder barely misses you. The rat bites you but does no damage. The endoplasm freezes you. You are frozen. Unknown command. Unknown command. The adder attacks as it pursues you! The adder bites you. The endoplasm closely misses you. Your magical contamination has completely faded away. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! The adder bites you. You are poisoned. The adder poisons you! The endoplasm barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of resistance. You feel protected. You feel sick. The adder misses you. The goblin hits you with a +0 war axe! You die... ###### ##....## #......# # #.)##$.# #. #.%##?.# # #..#..$!..# .# #.##...Sg#.# . #..###$@J..# ..##........##. ..........###.. .#......###.... ###........##. ##.......... ... ###.####### ... ###...# .. #...### You could see an adder, an endoplasm and a goblin. Vanquished Creatures A dart slug (D:2) 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches 2 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:2) A frilled lizard (D:1) 2 rats (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 7/17 MP: 0/5 801 | D:1 | Found a faded altar of an unknown god. 1275 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1381 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, minmay_randomly_rotated_circles Action || total ---------------------------++------- Melee: Short sword || 10 Tentacles || 4 Unarmed || 1 Dagger || 15 Constrict || 7 Cast: Sting || 26 Use: Potion || 1 Armour: Skin || 22 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1379 | 1305 | 74 | 44 | 1098 | 2 | 689.5 | Dungeon | 1379 | 1305 | 74 | 44 | 1098 | 2 | 689.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1270 daAuts D:2: 108 daAuts