Dungeon Crawl Stone Soup version 0.33-a0-253-g2bbf05e178 (webtiles) character file. Game seed: 12216866153234059930 2 turgid the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Oct 19, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (76 turns). turgid the Apothecary (Octopode Alchemist) Turns: 76, Time: 00:00:11 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting misses the goblin. The endoplasm jiggles. The goblin barely misses you. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin barely misses you. You closely miss the goblin. Your grab misses the goblin. The goblin is heavily wounded. A bat comes into view. The goblin barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. The goblin barely misses you. Your magical contamination has completely faded away. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. The goblin barely misses you. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #..#####..## ..... #.####....#. ..... ##.###....... ...... #..##.....### ...... ###.###...(.# # .....### #...##.....## # #..>.####.####..#..# ####....##...# #..#..# ........J@.### #.....## # ######..##.....###.....# # #....####.# #.....### #..#. ##..[..#. ##.... ##...... ###... ###.... ###b. ##### ... You could see an endoplasm (poisoned). Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 76 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_rooms, roderic_serpentine_path, minmay_3d_cube Action || total ---------------------------++------- Melee: Unarmed || 6 Tentacles || 1 Cast: Sting || 3 Armour: Skin || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 0 | 55 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 0 | 55 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 76 daAuts