Dungeon Crawl Stone Soup version 0.33-a0-288-g5f200facdd (webtiles) character file. Game seed: 15875140737489013534 41 turgid the Apothecary (level 3, -3/21 HPs) Began as an Octopode Alchemist on Oct 29, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (930 turns). turgid the Apothecary (Octopode Alchemist) Turns: 930, Time: 00:01:21 Health: -3/21 AC: 1 Str: 7 XL: 3 Next: 52% Magic: 1/6 EV: 12 Int: 19 God: Gold: 66 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of brand weapon {unknown} g - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of mutation {unknown} Skills: + Level 2.7 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic courses through your body. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting misses the gnoll. Unknown command. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting misses the gnoll. The gnoll misses you. Unknown command. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, poisoned, 75% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ####..##.# #.# #.##.# ..)†..##.#####.# ##.##.# .###.###.....#.####...#.# .# #....................# .# ################...### .## ##.## ..# #.# ..# ############.# #.# ........@g...# #.#####.############## #<......# ######### You could see a gnoll (very poisoned). Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) A ball python (D:1) 2 endoplasms (D:1) 4 hobgoblins A bat (D:2) 2 frilled lizards 5 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 6 | D:1 | Noticed a komodo dragon 6 | D:1 | Noticed a servant of whispers 7 | D:1 | Noticed a hell rat 7 | D:1 | Noticed an ettin 252 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 839 | D:2 | Reached XP level 3. HP: 7/21 MP: 3/6 930 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring D:2: layout_loops_ring, basic_altar, nicolae_grassy_gnolls Action || total ---------------------------++------- Melee: Short sword || 13 Tentacles || 4 Constrict || 2 Cast: Sting || 40 Use: Potion || 1 Armour: Skin || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 929 | 908 | 21 | 44 | 673 | 2 | 464.5 | Dungeon | 929 | 908 | 21 | 44 | 673 | 2 | 464.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 142 daAuts