Dungeon Crawl Stone Soup version 0.33-a0-305-g75134b2f13 (webtiles) character file. Game seed: 6237181323064914936 3 turgid the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Nov 11, 2024. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (110 turns). turgid the Apothecary (Octopode Alchemist) Turns: 110, Time: 00:00:13 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of mutation {unknown} Skills: + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The kobold shouts! Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (heavily wounded, poisoned, 60% to hit) The sting hits the kobold but does no damage. The kobold looks even sicker. The kobold is heavily wounded. You kill the kobold! You tentacle-slap the endoplasm but do no damage. The endoplasm barely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Unknown command. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. Unknown command. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm looks more healthy. The endoplasm hits you. You die... #....<....# #...#.###...# ########..# ## #......#..# #.##.#....# #.##.### #..#...# ##.###.# #J@.=### ........)...... ............... #.............. #.............[ #.....>........ ..............# ###..........#. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 110 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 8 Tentacles || 2 Cast: Sting || 5 Stab: Sleeping || 1 Armour: Skin || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 0 | 82 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 0 | 82 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts