Dungeon Crawl Stone Soup version 0.33-a0-322-g559d583a2e (webtiles) character file. Game seed: 14323508467273909741 23 turgid the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Nov 15, 2024. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:00:48 (1151 turns). turgid the Apothecary (Octopode Alchemist) Turns: 1151, Time: 00:00:49 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 95% Magic: 1/5 EV: 12 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Scrolls b - a scroll of vulnerability {unknown} c - 2 scrolls of immolation {unknown} d - a scroll of fear {unknown} g - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of resistance {unknown} f - a potion of haste {unknown} Skills: + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! There are monsters nearby! Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The adder hisses angrily. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, poisoned, 53% to hit) The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The adder hisses angrily. The adder bites you. You are poisoned. The adder poisons you! Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, very poisoned, 53% to hit) The sting hits the adder. The adder looks even sicker. The adder is severely wounded. You feel sick. The endoplasm quivers. The adder barely misses you. The adder bites you but does no damage. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel very sick. There is a stone staircase leading down here. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The sting hits the adder. The adder is poisoned. The adder is lightly wounded. You die... .....###.#......#.# #.# .........#.##...#.# #.# .........#.###'##.# #.# .......#.#.# #.##.######.# ######'#.#.# #.##........# #........#.# #.#.........######## #........#.# #.#.........#....... #........#.###.#.S.#####.#.###### ................@S## #.#.# ##.###.#.#.#####.## #.#.# ##.###.#.#.......# #.#.# ##...#.#.#######.#######.#.# ####...#.#...............#.# ######...#.#####.#########.#### .......#.#.### #.#............# .......#.....# #.#.#######.##.# ......)#.#.#.###.#.#........#.# You could see 2 adders. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 1151 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_basic, ebering_ecumenical_altar_hall, serial_park_tiny_1, minmay_misc_feat_doors, kennysheep_nondescript Action || total ---------------------------++------- Melee: Unarmed || 13 Constrict || 8 Tentacles || 3 Punch || 1 Cast: Sting || 22 Armour: Skin || 21 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1151 | 1131 | 20 | 0 | 1003 | 2 | 575.5 | Dungeon | 1151 | 1131 | 20 | 0 | 1003 | 2 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1146 daAuts D:2: 4 daAuts