Dungeon Crawl Stone Soup version 0.33-a0-428-g648c01eb48 (webtiles) character file. Game seed: 13190023848719787169 21 turgid the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Nov 19, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (750 turns). turgid the Apothecary (Octopode Alchemist) Turns: 750, Time: 00:01:21 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 17 God: Gold: 42 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + f - amulet of guardian spirit rElec . d - ring of poison resistance rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: guardian spirit @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Jewellery d - a ring of poison resistance (left tentacle) f - an amulet of guardian spirit (around mantle) Scrolls c - a scroll of amnesia {unknown} Potions a - a potion of magic b - 2 potions of heal wounds {unknown} Skills: + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting - Level 1.0 Conjurations + Level 3.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you. The jackal bites you. The jackal closely misses you. The jackal misses you. The bat barely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, poisoned, 60% to hit) The sting misses the jackal. The jackal misses you. The bat hits you. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal barely misses you. x2; The bat closely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, poisoned, 60% to hit) The sting misses the jackal. The bat hits you but does no damage. The jackal bites you. x2 The jackal misses you. The bat closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. You hit the bat. You kill the bat! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. Unknown command. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... ....'.#######.#######........ .>..#.# #.#######........ ....#.# ..##............. ....#.# ######.###......... ......# #... #......... ...###### #.#.. #......... ...+.... #....### #......... ...#...### #...h?# #.####.... ...#......##..##@# #.# ..#. ...#...#...$...h.###.####.># ...#.....♣♣♣♣♣♣....#.......# ........♣ ♣÷♣....#..####.# .......♣♣ #####...#.....# #.#...♣♣ #...#...#..##.# ..#..♣♣ #...♣...##.##.######## #....♣ +.ß.'...#............. #.##.♣♣ #...♣...#............. You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 750 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, dilly_ecumenical_altar_fadedgnrine Action || total ---------------------------++------- Melee: Unarmed || 6 Short sword || 13 Tentacles || 4 Constrict || 4 Cast: Sting || 30 Armour: Skin || 31 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 749 | 749 | 0 | 127 | 458 | 1 | 749.0 | Dungeon | 749 | 749 | 0 | 127 | 458 | 1 | 749.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 749 daAuts