Dungeon Crawl Stone Soup version 0.33-a0-496-g5daf8ae013 (webtiles) character file. Game seed: 12629885209739901490 6 turgid the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Nov 26, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (250 turns). turgid the Apothecary (Octopode Alchemist) Turns: 250, Time: 00:00:19 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 17 God: Gold: 31 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Scrolls b - a scroll of blinking {unknown} Potions a - 2 potions of magic Skills: + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations + Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You closely miss the bat. Your grab misses the bat. The bat hits you. The bat barely misses you. Unknown command. You tentacle-slap the bat. Your grab misses the bat. The bat is heavily wounded. The bat misses you. You tentacle-slap the goblin. Your grab misses the goblin. You squeeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. The goblin is severely wounded. The goblin hits you but does no damage. Unknown command. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You completely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! Unknown command. You tentacle-slap the endoplasm but do no damage. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm completely misses you. Unknown command. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ### ..# ### #.# ..# #.# #.# #.# #.# #.# #.# #####.# # #.###..@Jb###..# #.##..###......# #.....# #.#)....# ####..###.#.....# .. #......#.....# #.# #####.##.###....## ...# #...#.##.# .##.# ♣♣♣♣♣..##........# .# .# ....♣............# .# # You could see an endoplasm and a bat. Vanquished Creatures A bat (D:1) 2 goblins (D:1) 2 ball pythons (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 250 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 12 Tentacles || 2 Constrict || 1 Cast: Sting || 6 Armour: Skin || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 197 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 0 | 197 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts