Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 1785788538428594495 21 turgid the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Nov 30, 2024. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1069 turns). turgid the Apothecary (Octopode Alchemist) Turns: 1069, Time: 00:01:05 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 17 God: Gold: 89 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . f - amulet of the acrobat rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: acrobat @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Jewellery f - an amulet of the acrobat (around mantle) Scrolls b - a scroll of vulnerability {unknown} c - 4 scrolls of identify {unknown} d - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of attraction {unknown} g - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Soul Splinter Necr 8% N/A 19% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Martyr's Knell Necr/Summ 2% N/A 88% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 89 gold pieces (gained 13). Found a stone staircase leading up. A scorpion comes into view. A scorpion is nearby! Found a stone staircase leading down. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The sting hits the scorpion but does no damage. The scorpion is poisoned. Unknown command. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 71% to hit) The sting misses the scorpion. The scorpion stings you. Unknown command. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, poisoned, 71% to hit) The sting hits the scorpion. The scorpion looks even sicker. The scorpion is heavily wounded. The scorpion stings you! Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, very poisoned, 71% to hit) The sting hits the scorpion but does no damage. The scorpion looks even sicker. The scorpion is severely wounded. The scorpion stings you! You die... ...........# #..# #.##...#. ...........## ##..####......^. .........>... ............... ..<........### #.#.#.[........ ...........# #.#............ ..........## ######.............. .........## #.................†. #####.#### ##.......##.......... #.# #..s@....##.......... #.. #...?................ ##.# #..........#........... .# #>##................... .. #. #..<.....#.......... #. . #.......#........... .. #.....###......... #.#.### .. You could see a scorpion (very poisoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:2) A jackal (D:1) A quokka (D:1) A bat (D:2) 3 frilled lizards 5 kobolds 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 365 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1060 | D:2 | Noticed a scorpion 1069 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, st_stairs_8, chequers_serial_rivers_small_b D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 4 Tentacles || 3 Cast: Sting || 25 Armour: Skin || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1068 | 1023 | 45 | 0 | 861 | 2 | 534.0 | Dungeon | 1068 | 1023 | 45 | 0 | 861 | 2 | 534.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 835 daAuts D:2: 233 daAuts