Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15512729283054444624 23 turgid the Apothecary (level 2, -1/17 HPs) Began as an Octopode Alchemist on Dec 6, 2024. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (674 turns). turgid the Apothecary (Octopode Alchemist) Turns: 674, Time: 00:01:06 Health: -1/17 AC: 1 Str: 13 XL: 2 Next: 95% Magic: 1/5 EV: 12 Int: 17 God: Gold: 71 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . g - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour i - a +0 buckler Jewellery g - a +6 ring of strength (left tentacle) Scrolls b - 2 scrolls of identify {unknown} c - 2 scrolls of fear {unknown} f - a scroll of revelation {unknown} Potions a - 2 potions of magic e - a potion of enlightenment {unknown} h - a potion of might {unknown} Skills: + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. The endoplasm barely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The endoplasm completely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ..# l.# ..# ..# ..# # ..##### #.##....... #..@....# ..g....JJ##.# #######..# #..# ...K ##### You could see 2 endoplasms, a goblin (asleep), a kobold (asleep) and a frilled lizard (asleep). Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 6 kobolds (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turgid the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 211 | D:1 | Reached XP level 2. HP: 8/17 MP: 0/5 674 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 5 Tentacles || 5 Dagger || 7 Cast: Sting || 26 Armour: Skin || 17 Dodge: Dodged || 30