Dungeon Crawl Stone Soup version 0.32-a0-931-g5a2cda0630 (webtiles) character file. Game seed: 6051037453071387455 139 tweeg707 the Magician (level 5, -4/35 HPs) Began as a Djinni Fire Elementalist on Apr 13, 2024. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:23 (2051 turns). tweeg707 the Magician (Djinni Fire Elementalist) Turns: 2051, Time: 00:03:23 Health: -4/35 AC: 5 Str: 7 XL: 5 Next: 46% Gold: 121 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . n - staff of air rCold x . . (no shield) rNeg + . . p - +1 leather armour {rN+} rPois ∞ (no helmet) rElec + (no cloak) rCorr . o - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Armour a - a +0 robe o - a +0 pair of gloves (worn) p - a +1 leather armour of positive energy (worn) r - a +0 buckler Magical Staves n - a staff of air (weapon) Wands q - a wand of flame (6) Scrolls b - 3 scrolls of identify {unknown} h - 3 scrolls of enchant armour {unknown} j - a scroll of vulnerability {unknown} l - a scroll of amnesia {unknown} m - a scroll of revelation {unknown} Potions c - a potion of brilliance {unknown} d - a potion of heal wounds {unknown} e - 4 potions of haste {unknown} f - a potion of might {unknown} g - a potion of curing {unknown} i - a potion of magic {unknown} k - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.9 Armour + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 4% 1 b - Scorch Fire 36% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 13% 3 d - Inner Flame Hex/Fire 18% N/A 13% 3 e - Flame Wave Conj/Fire 18% 2d7 38% 4 f - Magic Dart Conj 72% 1d6 4% 1 g - Searing Ray Conj 36% 2d5 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 whip; a +0 robe The gnoll misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd. You die... ## ... .... ...<. ......###### .....ggg)@># .....g####.# +#### #.# #.# ####.# .######....### .............# #######.####.# #######.# #.# You could see 4 gnolls. Vanquished Creatures Ijyb (D:3) 3 adders (D:2) 4 gnolls (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 7 ball pythons 4 bats 7 endoplasms 2 giant cockroaches 3 goblins 4 hobgoblins 2 frilled lizards (D:1) 3 kobolds 3 rats (D:2) 46 creatures vanquished. Vanquished Creatures (others) 197 foxfires 197 creatures vanquished. Grand Total: 243 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tweeg707 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | tweeg707 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 751 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 751 | D:1 | Learned a level 1 spell: Magic Dart 1155 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1872 | D:3 | Noticed Ijyb 1886 | D:3 | Killed Ijyb 1887 | D:3 | Reached XP level 5. HP: 12/35 MP: 0/0 1887 | D:3 | Learned a level 2 spell: Searing Ray 2050 | D:3 | HP: 1/35 [gnoll/+0 halberd (7)] 2051 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, st_stairs_2 D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, due_unseen_surprise D:3: layout_basic, led_sif_pool, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Dodging | 3 | 3.0 Fighting | | 0.1 Armour | | 0.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 63 | 48 || 111 Scorch | | 2 || 2 Searing Ray | | 2 || 2 Armour: Robe | 4 | || 4 Leather armour | | 9 || 9 Dodge: Dodged | 1 | 6 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2050 | 1926 | 124 | 0 | 1638 | 3 | 683.3 | Dungeon | 2050 | 1926 | 124 | 0 | 1638 | 3 | 683.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1133 daAuts D:2: 555 daAuts D:3: 361 daAuts