Dungeon Crawl Stone Soup version 0.32-a0-1913-gb2e4c6566d (webtiles) character file. Game seed: 14598878754056853423 49 tweeg707 the Poker (level 3, -9/28 HPs) Began as a Merfolk Gladiator on July 30, 2024. Mangled by Sigmund ... wielding a +2 heavy scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1253 turns). tweeg707 the Poker(Merfolk Gladiator) Turns: 1253, Time: 00:01:48 Health: -9/28 AC: 6 Str: 16 XL: 3 Next: 75% Magic: 3/3 EV: 12 Int: 7 God: Gold: 70 SH: 0 Dex: 21 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . g - +0 ring mail rPois . c - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + m - +6 ring of dexterity HPRegen 0.24/turn o - ring of resist corrosion MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +0 ring mail (worn) Jewellery m - a +6 ring of dexterity (left hand) o - a ring of resist corrosion (right hand) Scrolls i - a scroll of enchant armour {unknown} j - a scroll of fog {unknown} Potions f - 3 potions of heal wounds {unknown} h - 2 potions of attraction {unknown} k - a potion of invisibility {unknown} l - a potion of mutation {unknown} n - a potion of cancellation {unknown} Skills: + Level 2.4 Fighting + Level 5.2 Polearms + Level 2.1 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 0.5 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (heavily wounded, 61% to hit) You reach to attack! You barely miss Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (heavily wounded, 61% to hit) You reach to attack! You hit Sigmund but do no damage. Sigmund is heavily wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (heavily wounded, 61% to hit) You reach to attack! You hit Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (heavily wounded, 61% to hit) You reach to attack! You hit Sigmund. Sigmund is severely wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (severely wounded, 61% to hit) You reach to attack! You hit Sigmund but do no damage. Sigmund is severely wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (severely wounded, 61% to hit) You reach to attack! You barely miss Sigmund. Sigmund is severely wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! You die... ######### #....@..# #.#####{# #.# ###'##### #.###.......# #.#.........# #.#.#.......# #.# #####..K... #######.# #@...K... #.......# ......... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 7 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 4 goblins (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tweeg707 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 197 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 679 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 779 | D:1 | Reached skill level 5 in Polearms 1228 | D:2 | Noticed Sigmund 1247 | D:2 | HP: 1/28 [Sigmund/magic dart (3)] 1253 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners D:2: layout_basic, hangedman_abyss_or_decor_lesser_grid, kennysheep_generic_room_14, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 | 5.2 Fighting | | 2.4 Throwing | | 2.1 Armour | | 0.3 Dodging | | 4.4 Stealth | | 0.5 Action || total ---------------------------++------- Melee: Trident || 114 Stab: Sleeping || 3 Armour: Ring mail || 60 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1195 | 64 | 4 | 980 | 2 | 629.5 | Dungeon | 1259 | 1195 | 64 | 4 | 980 | 2 | 629.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1015 daAuts D:2: 243 daAuts