Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 451890055454873302 0 tymior the Vexing (level 1, -1/13 HPs) Began as a Barachi Enchanter on Apr 19, 2024. Slain by Ijyb ... wielding a +0 club (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (14 turns). tymior the Vexing (Barachi Enchanter) Turns: 14, Time: 00:00:12 Health: -1/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused, on berserk cooldown, slowed, very slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 3.2 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 11% N/A 17% 3 Tukima's Dance Hex 11% N/A 17% 3 Dazzling Flash Conj/Hex 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, tymior the Barachi Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Okay, then. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of charming. There is an open door here. The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is heavily wounded. Ijyb barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb zaps a wand. Your will is overpowered! You are confused. You puncture Ijyb! Ijyb is almost dead. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the stone wall. You feel a strong urge to attack something. Ijyb misses you. You bump into the stone wall. Ijyb hits you with a +0 club. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door here. You're too confused to move! Ijyb zaps a wand. You resist with significant effort. Ijyb hits you with a +0 club. You bump into the stone wall. Ijyb hits you with a +0 club. You bump into the stone wall. Ijyb hits you with a +0 club. x2 You die... ####### #<@#.g+ #..g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | tymior the Barachi Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 14 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 2