Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 20230202 (custom seed) 49 ueste the Magician (level 3, -6/24 HPs) Began as a Merfolk Hedge Wizard on Feb 2, 2023. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:25:04 (1770 turns). ueste the Magician (Merfolk Hedge Wizard) Turns: 1770, Time: 00:25:07 Health: -6/24 AC: 2 Str: 16 XL: 3 Next: 77% Magic: 1/8 EV: 12 Int: 15 God: Gold: 31 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . SeeInvis . l - +1 whip (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - +6 ring of strength MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 short sword j - a +0 club k - a +0 club l - a +1 vampiric whip (weapon) m - a +0 club q - a +0 club r - a +0 club s - a +0 sling Missiles g - 5 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) n - a +0 plate armour Magical Staves p - a staff of poison Jewellery i - a +6 ring of strength (left hand) Scrolls o - 3 scrolls of teleportation {unknown} Potions d - a potion of magic e - a potion of flight {unknown} h - a potion of ambrosia {unknown} Skills: + Level 0.2 Short Blades + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.9 Spellcasting + Level 1.2 Conjurations + Level 1.0 Summonings + Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 6% N/A 19% 2 c - Summon Small Mammal Summ 24% N/A 12% 1 d - Blink Tloc 10% N/A 21% 2 e - Necrotise Necr 12% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 14% 1 Beastly Appendage Tmut 4% N/A 19% 1 Slow Hex 8% N/A 19% 1 Wereblood Tmut 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 38% 3 Dazzling Flash Conj/Hex 8% N/A 38% 3 Lesser Beckoning Tloc 5% N/A 38% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 43% 3 Spider Form Tmut/Pois 2% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 77% 4 Fulminant Prism Conj/Hex 2% 3d6 80% 4 Manifold Assault Tloc 5% N/A 98% 5 Lee's Rapid Deconstruct Erth 1% 3d5* 99% 5 Starburst Conj/Fire 2% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your bat's corpse disappears in a puff of smoke! Your bat hits the gnoll but does no damage. The gnoll shouts! You hear a shout! Your bat closely misses the gnoll. Your bat hits the gnoll. Your bat hits the gnoll but does no damage. Your bat closely misses the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll misses your bat. Your magical contamination has completely faded away. Casting: Summon Small Mammal (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You swap places. Your rat bites the gnoll. The gnoll hits your rat with a +0 whip. Your rat dies! Your rat's corpse disappears in a puff of smoke! The gnoll closely misses you. You hit the gnoll. You feel better. You kill the gnoll! You whack the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Small Mammal (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ############### ..............# ###.....#####.# ###.#@#.# #.# #.#g#.###.########## #. #g................ #. #g#####........... #..#.#####.#####...†. #................#### ............#.......#### ........................ #.##...)###.#.......#... You could see 2 gnolls and a goblin. Vanquished Creatures A gnoll (D:2) 2 dart slugs 2 ball pythons A bat (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins (D:1) 2 quokkas (D:1) 2 frilled lizards 4 kobolds (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) 2 goblins (D:2) A hobgoblin (D:2) A kobold (D:2) 5 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ueste the Merfolk Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 652 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 738 | D:1 | Reached skill level 1 in Conjurations 1209 | D:1 | Found a faded altar of an unknown god. 1422 | D:2 | Learned a level 2 spell: Call Imp 1424 | D:2 | Learned a level 1 spell: Summon Small Mammal 1427 | D:2 | Learned a level 2 spell: Blink 1429 | D:2 | Learned a level 1 spell: Necrotise 1466 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/8 1770 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms, basic_ecumenical_altar, minivault_24, serial_bayou_pond_b, minmay_misc_feat_columns D:2: layout_basic, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.2 Dodging | 3 | 3.0 Short Blades | | 0.2 Stealth | | 2.3 Spellcasting | | 3.9 Summonings | | 1.0 Translocations | | 0.7 Action || total -------------------------++------- Melee: Dagger || 13 Whip || 21 Short sword || 5 Cast: Magic Dart || 59 Summon Small Mamm || 10 Call Imp || 2 Necrotise || 2 Armor: Robe || 7 Dodge: Dodged || 22