Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 10787562719880176601 72 unlimited1921 the Conjurer (level 3, -2/27 HPs) Began as a Demigod Conjurer on Aug 25, 2021. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:15:07 (5060 turns). unlimited1921 the Conjurer (Demigod Conjurer) Turns: 5060, Time: 00:15:08 Health: -2/27 AC: 2 Str: 8 XL: 3 Next: 82% Magic: 6/10 EV: 12 Int: 24 God: Gold: 86 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . j - +7 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-2 -> -19) A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons c - a +0 mace j - a +7 dagger (weapon) l - a +2 dagger of speed r - a +0 broad axe Missiles e - 5 silver javelins i - 19 arrows s - 18 poisoned darts t - 23 bolts Armour a - a +0 robe (worn) k - a +0 tower shield Jewellery p - an amulet of guardian spirit Scrolls b - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of holy word {unknown} m - a scroll of fear {unknown} n - a scroll of amnesia {unknown} u - a scroll of fog {unknown} Potions d - a potion of mutation {unknown} g - a potion of might {unknown} o - a potion of ambrosia {unknown} q - a potion of brilliance {unknown} Skills: + Level 0.5 Fighting + Level 1.8 Dodging + Level 2.0 Stealth * Level 3.2 Spellcasting - Level 3.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 3d4 3% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Imp Summ 3% N/A 16% 2 Mephitic Cloud Conj/Pois/Air 10% N/A 19% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You climb upwards. You die... #.##.# #####.......# ##.##.####..........### # ......#....###..###...#### ### .##.##..#### #.## ###.)..# #.. .......#...###.# ####.## #.# ............##.# #..## #.# ##...........#.#### ##..####.# #............^.S.# ##...##.# #..............@.# ###....# ##...............# #..### ##...#..........# #### ################ You could see a water moccasin. Vanquished Creatures 2 adders (D:2) 4 dart slugs 4 endoplasms A giant cockroach (D:3) 8 goblins 3 hobgoblins 5 quokkas A ball python (D:1) 3 bats 4 frilled lizards 4 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unlimited1921 the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 696 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 2291 | D:2 | Noticed a shining eye 2309 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/10 2387 | D:2 | Noticed a floating eye 2387 | D:2 | Noticed a floating eye 2387 | D:2 | Noticed a great orb of eyes 5050 | D:3 | Noticed a water moccasin 5060 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_watching_god, grunt_decor_junction D:3: minmay_inner_zag, layout_loops_corners, supply_closet_lemuel, corexii_hall_statues_x Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.2 Stealth | 2 | 2.0 Fighting | | 0.5 Dodging | | 1.8 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Mace || 4 Dagger || 13 Cast: Magic Dart || 93 Armor: Robe || 4 Dodge: Dodged || 13