Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17753315632500201243 40 unlimited1921 the Ducker (level 3, -4/24 HPs) Began as a Merfolk Fire Elementalist on Oct 30, 2024. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (3242 turns). unlimited1921 the Ducker (MfFE) Turns: 3242, Time: 00:03:17 Health: -4/24 AC: 2 Str: 8 XL: 3 Next: 50% Magic: 0/6 EV: 12 Int: 16 God: Gold: 77 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . g - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +0 spear g - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves f - a staff of death Scrolls i - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} e - 3 potions of mutation {unknown} h - 2 potions of ambrosia {unknown} j - a potion of cancellation {unknown} k - 2 potions of might {unknown} Skills: + Level 3.0 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 1.2 Conjurations + Level 2.7 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 b - Scorch Fire 20% 2d5 10% 2 c - Inner Flame Hex/Fire 6% N/A 34% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 12% 2d11 34% 3 Flame Wave Conj/Fire 8% 2d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. You are out of magic! You are out of magic! You are out of magic! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence. Terence is heavily wounded. You barely miss Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! You barely miss Terence. Terence is heavily wounded. Terence looks irritated. Terence barely misses you. Unknown command. You hit Terence. Terence is poisoned. Terence is heavily wounded. Terence hits you with a +0 falchion. You hit Terence. Terence is severely wounded. Terence misses you. Terence attacks as he pursues you! Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." ###....###### .. ######.....# . #.##########..........# ..##.#....[....>####.....# #...... ######.....#.....# ..@§... #.....####### .##..§. #.....# .......#######..v..# #.........@@..# #########.v...# #.....# #.....# #.....# ####### You could see Terence (poisoned, ally target). Vanquished Creatures A gnoll (D:1) An adder (D:2) 4 ball pythons 3 endoplasms (D:1) 2 goblins 4 hobgoblins 4 frilled lizards (D:1) 3 rats 22 creatures vanquished. Vanquished Creatures (others) 77 foxfires 77 creatures vanquished. Grand Total: 99 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unlimited1921 the Merfolk Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1797 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 2121 | D:1 | Reached skill level 3 in Dodging 2124 | D:1 | Learned a level 2 spell: Scorch 2249 | D:1 | Learned a level 3 spell: Inner Flame 2728 | D:2 | Reached skill level 1 in Conjurations 3217 | D:2 | Noticed Terence 3242 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_corners, nicolae_concentric_dashed_squares_wild D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Conjurations | 1 | 1.2 Stealth | | 2.5 Spellcasting | | 2.3 Fire Magic | | 2.7 Action || total ---------------------------++------- Melee: Dagger || 11 Spear || 1 Cast: Foxfire || 49 Stab: Sleeping || 3 Armour: Robe || 9 Dodge: Dodged || 4