Seeded DCSS version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 1 valliere the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Jan 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (80 turns). valliere the Conjurer (Deep Elf Conjurer) Turns: 80, Time: 00:00:11 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 6/6 EV: 12 Int: 22 God: Gold: 9 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 2, mutation resistance 1, inability to read after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are somewhat resistant to further mutation. You occasionally lose the ability to read scrolls when taking damage. Message History Welcome, valliere the Deep Elf Conjurer. Game seed: 5430720872467839093 (custom seed) Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You now have 9 gold pieces. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! The magic dart hits the kobold. The kobold is severely wounded. A kobold is nearby! The magic dart hits the kobold but does no damage. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! Magic restored. You see here a +0 short sword. c - a viscous brown potion It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to read scrolls when taking damage. A pair of horns grows on your head! The horns on your head grow some more. You feel genetically stable. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .... ..... .....## ....... ....... .......######## #.@......# ########.# #.# #.# #)# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valliere the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have a pair of horns on your head. | [potion of mutation] 79 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 80 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 4 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 73 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 73 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts