Seeded DCSS version 0.30-a0-718-geaa24f58ff (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 130 valliere the Conjurer (level 4, -8/33 HPs) Began as a Draconian Conjurer on Jan 25, 2023. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (2190 turns). valliere the Conjurer (Draconian Conjurer) Turns: 2190, Time: 00:05:42 Health: -8/33 AC: 10 Str: 15 XL: 4 Next: 90% Magic: 5/8 EV: 12 Int: 26 God: Gold: 774 SH: 0 Dex: 10 Spells: 7/8 levels left rFire + + . SeeInvis . p - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn j - +6 ring of strength MPRegen 0.11/turn r - +6 ring of intelligence @: no status effects A: AC +5, unfitting armour, cold-blooded, stinger 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 774 gold pieces. Inventory: Hand Weapons b - a +0 short sword p - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour q - the +1 pair of gloves of the Artisans {-Tele Harm rElec Stlth+} (You acquired it on level 2 of the Dungeon) rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. Jewellery j - a +6 ring of strength (left hand) l - a ring of protection from cold r - a +6 ring of intelligence (right hand) Scrolls c - a scroll of torment {unknown} d - 3 scrolls of amnesia {unknown} e - a scroll of identify {unknown} f - a scroll of noise {unknown} i - a scroll of teleportation {unknown} k - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} n - a scroll of immolation {unknown} o - a scroll of enchant armour {unknown} Potions a - a potion of magic g - a potion of attraction {unknown} h - 2 potions of curing {unknown} Skills: + Level 0.6 Staves + Level 2.6 Dodging + Level 2.8 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations + Level 0.6 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 2% 2 Dazzling Flash Conj/Hex 30% N/A 11% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your tail ends in a venomous barb. You expend magic power (3 MP) to strengthen your wands. Message History You hit the orc priest. You tail-slap the orc priest, but do no damage. The orc priest is moderately wounded. The orc priest hits you with a +0 club. The orc hits you but does no damage. The orc barely misses you. You hit the orc priest. You tail-slap the orc priest, but do no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. The orc hits you but does no damage. The orc misses you. The orc priest hits you but does no damage. The orc hits you with a +0 whip. The orc closely misses you. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. The orc barely misses you. The orc hits you but does no damage. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 club. The orc hits you with a +0 whip. The orc completely misses you. You hit the orc priest but do no damage. You tail-slap the orc priest, but do no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. The orc hits you but does no damage. x2 You barely miss the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the orc priest. The orc priest is heavily wounded. The orc priest miscasts a cantrip. The orc closely misses you. The orc hits you but does no damage. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ..########## ##.#.######.## .## #..## #.# .## #.## #.# ###### ..# #.# #.# #..... #.# #.# #.# #[#### ..# #.# #.# #.# #.# #.# #.# #.# ..# #o########.# #.# .## #o@o....##.# #.# .# #######>##.# #.#### ############ #.##.# #..... #..........# #(##.# ###### ..########.# #.##.# # ....######.### ###.##.# # ###..........# #......# # #..#####.#.# #.#.#### # ###..# #.#.# #.#.# # You could see an orc priest and 2 orcs. Vanquished Creatures A necrophage (D:2) 3 gnolls (D:2) An adder (D:2) 3 bats 5 endoplasms 2 hobgoblins 4 jackals (D:1) 5 kobolds 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:2) 4 goblins A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valliere the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 89 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 89 | D:1 | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 190 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1288 | D:2 | Found Doddoiw's Magic Scroll Shoppe. 1383 | D:2 | Noticed a necrophage 1396 | D:2 | Killed a necrophage 1397 | D:2 | Reached XP level 3. HP: 6/26 MP: 0/7 1397 | D:2 | Reached XP level 4. HP: 7/33 MP: 0/8 1606 | D:2 | Identified 3 scrolls of acquirement 1606 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 1606 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 1609 | D:2 | Acquired the +1 pair of gloves of the Artisans {-Tele Harm | rElec Stlth+} 1612 | D:2 | Acquired 705 gold pieces 2131 | D:2 | Acquired a +6 ring of intelligence 2190 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: layout_loops_ring, serial_shops, shop, nicolae_kite_square_tiling_tiny D:3: layout_rooms, okawaru_metal_pillars_3, ebering_ecumenical_altar_rust Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.6 Stealth | 2 | 2.8 Staves | | 0.6 Spellcasting | | 2.8 Conjurations | | 4.6 Evocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 18 | || 18 Tailslap | 4 | 3 || 7 Staff | | 20 || 20 Cast: Magic Dart | 44 | 26 || 70 Use: Potion | 1 | || 1 Scroll | | 4 || 4 Armour: Skin | 4 | 18 || 22 Dodge: Dodged | 24 | 16 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2191 | 2089 | 102 | 0 | 1794 | 3 | 730.3 | Dungeon | 2191 | 2089 | 102 | 0 | 1794 | 3 | 730.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1231 daAuts D:2: 950 daAuts D:3: 10 daAuts