Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8515177902725472229 (custom seed) 2 valliere the Conjurer (level 1, 10/10 HPs) Began as a Tengu Conjurer on Apr 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (57 turns). valliere the Conjurer (Tengu Conjurer) Turns: 57, Time: 00:00:25 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 30% Magic: 4/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of acquirement Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, valliere the Tengu Conjurer. Game seed: 8515177902725472229 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found 5 stones. c - an amethyst potion d - a scroll labelled ZUEMIPNA QACYN A bat comes into view. Found an amethyst potion. A bat is nearby! The magic dart hits the bat! You kill the bat! A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. e - a scroll labelled PARPHUNOUG This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣♣♣ # ♣♣♣...#### #.#######♣♣♣♣......... #..!.............(.... #..†..............#### ##@................ #...............P.. #♣.......#..#...... ♣.......#..#.P...P ♣♣......#..#....P. ♣♣.....#..#.....P ♣♣♣...#..#....P. ♣♣..#'##...... ♣♣##..####### There were no monsters in sight! Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valliere the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 57 | D:1 | Identified a scroll of acquirement 57 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nrook_loot_triangle, minmay_lizard_pond Action || total -------------------------++------- Cast: Magic Dart || 2