Seeded DCSS version 0.33-a0-156-g0e69982c27 (webtiles) character file. Game seed: 20240930 (custom seed) 5 vandt the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Sept 30, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (231 turns). vandt the Apothecary (Octopode Alchemist) Turns: 231, Time: 00:00:37 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - 2 scrolls of poison {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 1.2 Conjurations * Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat closely misses you. The bat hits you but does no damage. An endoplasm comes into view. The bat hits you but does no damage. The bat closely misses you. A kobold comes into view. It is wielding a +0 dagger. The bat closely misses you. The bat hits you. You barely miss the bat. The endoplasm quivers. You grab the bat. The bat is moderately wounded. You constrict the bat. The bat hits you. The bat escapes! The bat closely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your magical contamination has completely faded away. The bat misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 52% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm hits you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The endoplasm freezes you. You are frozen. You die... ##....... #........ #........ #.......K #######........ ............... ..............# ########## ........##########........## ......†......bJ@...........# .....##.##########.##..###.# ..........)............# #.##### ##.#####.##########..#####...... ..............# ##.###.<######## ###...#.....#.###.##...##ß##.... ...........# ##.##.####...##.#. ###.####.....#.##.##...###.#... .. .....#.#.##..###ß#.#.#. You could see an endoplasm and a bat. Vanquished Creatures 2 endoplasms (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vandt the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 2 Cast: Sting || 6 Use: Potion || 1 Armour: Skin || 15 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 231 | 231 | 0 | 0 | 188 | 1 | 231.0 | Dungeon | 231 | 231 | 0 | 0 | 188 | 1 | 231.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 231 daAuts