Dungeon Crawl Stone Soup version 0.31-a0-795-g5eb97db20b (webtiles) character file. Game seed: 587025316291621696 35 varamyr the Conjurer (level 3, -3/23 HPs) Began as an Octopode Conjurer on Sept 18, 2023. Slain by Terence ... wielding a +0 trident (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (1024 turns). varamyr the Conjurer (Octopode Conjurer) Turns: 1024, Time: 00:04:57 Health: -3/23 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 0/6 EV: 13 Int: 22 God: Gold: 95 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . o - amulet of regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons b - a +0 whip d - a +0 dagger (weapon) l - a +0 sling Armour c - a +0 buckler Jewellery o - an amulet of regeneration (around mantle) Scrolls f - 2 scrolls of enchant armour {unknown} h - a scroll of immolation {unknown} i - a scroll of identify {unknown} j - a scroll of fog {unknown} Potions a - a potion of magic e - a potion of berserk rage {unknown} g - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} m - a potion of curing {unknown} n - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. d - a +0 dagger (weapon) Terence closely misses you. Terence closely misses you. You hit Terence but do no damage. Your grab misses Terence. Terence is severely wounded. Terence hits you with a +0 trident! You barely miss Terence. You grab Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 trident. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (severely wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence closely misses you. You hit Terence. Terence is almost dead. You constrict Terence. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident! You die... .. . . .#..# #.. ....# . # ..#.# #.###.#.# ##.......# #.....@.# . #. ###@.# .. #. #....# ... #.##.##.# ....##....##.# .............# ...##....#### # ##.#.# ###### ###.#.# .....# ##.#.#.# You could see Terence. Vanquished Creatures An adder (D:2) 5 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 5 bats 2 frilled lizards (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | varamyr the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 475 | D:1 | Learned a level 2 spell: Searing Ray 823 | D:1 | Reached skill level 1 in Fighting 823 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 1009 | D:2 | Noticed Terence 1024 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_cross, ebering_ecumenical_altar_mist, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.2 Dodging | | 2.1 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 31 Constrict || 5 Tentacles || 5 Cast: Magic Dart || 23 Searing Ray || 1 Stab: Sleeping || 7 Armour: Skin || 16 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1021 | 1010 | 11 | 60 | 593 | 2 | 510.5 | Dungeon | 1021 | 1010 | 11 | 60 | 593 | 2 | 510.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts D:2: 124 daAuts