Dungeon Crawl Stone Soup version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 4268544627148424987 39 varamyr the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Feb 7, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (1109 turns). varamyr the Conjurer (Demigod Conjurer) Turns: 1109, Time: 00:05:20 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 11% Magic: 4/9 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . i - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons f - a +0 club i - a +0 short sword (weapon) Missiles c - 8 stones Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery g - a +4 ring of slaying (worn) Scrolls h - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +0 mace. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ...# ...# . ...# # .. #####...#.. ...##.......... .......!....... ...%[..@.....$. ...P...@....... _.......#...#.# .P♣PP...# ..# P.P..##.# .# .#P## #.# .. # #.. .. ### . You could see Terence. Vanquished Creatures An adder (D:1) A dart slug (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | varamyr the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 452 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 578 | D:1 | Reached skill level 4 in Conjurations 1013 | D:2 | Noticed Terence 1027 | D:1 | Reached XP level 3. HP: 7/26 MP: 2/9 1087 | D:1 | Learned a level 2 spell: Searing Ray 1107 | D:2 | HP: 1/26 [Terence/+0 mace (4)] 1109 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, st_stairs_5, minmay_liquid_box D:2: layout_loops_cross, angelslayer_ecumenical_altar_muddy, basic_altar, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Club || 9 Short sword || 8 Cast: Magic Dart || 51 Use: Potion || 1 Armour: Robe || 22 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1130 | 1124 | 6 | 368 | 545 | 2 | 565.0 | Dungeon | 1130 | 1124 | 6 | 368 | 545 | 2 | 565.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts D:2: 18 daAuts