Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 16801189287477595481 1 varamyr the Ducker (level 1, 0/14 HPs) Began as a Poltergeist Gladiator on Feb 18, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (52 turns). varamyr the Ducker (Poltergeist Gladiator) Turns: 52, Time: 00:01:27 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold + . . (no offhand) rNeg + + + c - +0 helmet rPois ∞ b - +0 cloak rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 cloak (haunted) c - a +0 helmet (haunted) Skills: - Level 1.7 Fighting + Level 3.1 Long Blades - Level 2.4 Throwing - Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Found three dwarf skeletons. Found a staircase leading out of the dungeon. You unwield your +0 long sword. a - a +0 long sword (weapon) Sorry, you're not good enough to have a special ability. Found a dwarf skeleton. A ball python comes into view. You hit the ball python. You kill the ball python! You see here a ball python corpse. A rat comes into view. A rat is nearby! Found a stone staircase leading down. The rat squeaks loudly. Found a dagger. Found a ring mail and a runed short sword. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! You see here a +0 dagger. You see here a +2 short sword of draining. A quokka comes into view. A quokka is nearby! The quokka bites you. You closely miss the quokka. The quokka bites you. You hit the quokka. The quokka is lightly wounded. The quokka closely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is lightly wounded. The quokka bites you. You die... ### ..########## #........... ## #........... #..+........... #..#....r...... #.#..#...@....... #.#.#...........# #.#.#........##.# ###...#........# .....#........+ ######..#.)......# # ........)........# #.######...........# #....#.....######### You could see a quokka. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | varamyr the Poltergeist Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 52 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, minivault_27 Action || total ---------------------------++------- Melee: Long sword || 5 Armour: Skin || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 15 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 15 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts