Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 339387793234367478 4 velxir3 the Thaumaturge (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Aug 17, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (91 turns). velxir3 the Thaumaturge (Gnoll Wanderer) Turns: 91, Time: 00:00:47 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 60% Magic: 0/10 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 17/18 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} Potions c - a potion of curing Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 2.4 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 9.2 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 3.6 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 2.0 Poison Magic + Level 0.2 Invocations + Level 2.4 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 3d3 10% 2 Static Discharge Conj/Air 7% N/A 14% 2 Blink Tloc N/A N/A 21% 2 Call Imp Summ 5% N/A 21% 2 Slow Hex 5% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 Conjure Flame Conj/Fire 7% 6-21 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal closely misses you. Your magical contamination has completely faded away. The jackal closely misses you. The jackal misses you. The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal misses you. The jackal bites you. The jackal misses you. The jackal barely misses you. The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ... #.##.##.# #.# #.##.##.# #.#####.###.##.##.# #..............##.# #######.###.#####.# #.# #.# #.# #.# #.. ..# ####.# #### ### #.@h.# #.##.# #'#### #.## #..## #...## ##....## #####......## ∆+.....<.....# You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 9 in Spellcasting 0 | D:1 | velxir3 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | velxir3 set off with the following items: a +0 dagger, a +0 | robe, a potion of curing; and the following spell | memorised: Magic Dart; and the following spells available | to memorise: Searing Ray, Static Discharge, Blink, Call | Imp, Slow, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 10/10 91 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_corners, ebering_ecumenical_altar_mist Skill XL: | 1 | ---------------+----+----- Spellcasting | | 9.2 Conjurations | 2 | 2.0 Poison Magic | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 2.4 Armour | | 0.1 Dodging | | 0.1 Stealth | | 0.1 Shields | | 0.1 Unarmed Combat | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 3.6 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Invocations | | 0.2 Evocations | | 2.4 Action || total -------------------------++------- Melee: Dagger || 6 Bite || 1 Cast: Magic Dart || 14 Armor: Robe || 6 Dodge: Dodged || 17