Seeded DCSS version 0.28-a0-1033-g1a2f33fa85 (webtiles) character file. Game seed: 16008875487339432128 (custom seed) 112 voltaire321 the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Dec 7, 2021. Killed from afar by gimp's ghost (10 damage) ... with a blast of sand ... on level 3 of the Dungeon. The game lasted 00:08:06 (2459 turns). voltaire321 the Conjurer (Deep Elf Conjurer) Turns: 2459, Time: 00:08:06 Health: -2/25 AC: 5 Str: 6 XL: 4 Next: 64% Magic: 5/12 EV: 12 Int: 29 God: Gold: 59 SH: 5 Dex: 11 (13) Spells: 5/11 levels left rFire . . . SeeInvis + e - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect + (no helmet) rElec . Harm . h - +1 cloak {rCorr} rCorr + Rampage . (no gloves) Will ..... f - +0 pair of boots Stlth ++........ g - amulet of reflection HPRegen 0.08/turn b - ring of see invisible MPRegen 0.13/turn d - +6 ring of intelligence @: lethally poisoned (-2 -> -3) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Missiles n - 2 throwing nets Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) h - a +1 cloak of preservation (worn) Magical Staves e - a staff of conjuration (weapon) Jewellery b - a ring of see invisible (left hand) d - a +6 ring of intelligence (right hand) g - an amulet of reflection (around neck) q - a +6 ring of dexterity Scrolls c - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of noise {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of amnesia {unknown} Potions k - a potion of curing {unknown} l - a potion of heal wounds {unknown} p - a potion of flight {unknown} Skills: + Level 1.3 Fighting - Level 1.0 Staves + Level 3.3 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations + Level 0.6 Earth Magic - Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Stone Arrow Conj/Erth 66% 3d11 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 18% 2d7 5% 1 Dazzling Flash Conj/Hex 60% N/A 8% 3 Passwall Tmut/Erth 5% N/A 9% 2 Fulminant Prism Conj/Hex 15% 3d11 26% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 transporter, gimp's ghost, weakling DgEE Message History The quasit bites you. You feel clumsy. The quasit claws you but does no damage. x2 The quasit bites you but does no damage. The quasit claws you but does no damage. The quasit claws you. You feel clumsy. The quasit bites you. You feel clumsy. The quasit claws you but does no damage. x2 You feel your dexterity returning. Your Spellcasting skill increases to level 4! Gimp's ghost hits you. Gimp's ghost hits you. You are poisoned. The quasit closely misses you. You block the quasit's attack. x2 You feel sick. You feel sick. Gimp's ghost casts a spell at you. The blast of sand hits you. You feel sick. The quasit bites you but does no damage. The quasit claws you but does no damage. The quasit barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quasit Aim: a quasit (heavily wounded, 68% to hit) You feel a surge of power! The searing ray hits the quasit! You kill the quasit! The searing ray hits gimp's ghost! Gimp's ghost is heavily damaged. The searing ray hits the quasit. The quasit is heavily wounded. (Press . to maintain the ray.) You feel sick. Gimp's ghost points at you and mumbles some strange words. The blast of sand hits you! You die... ##...####.©.####..# .# ......##..###..#####..##.##.##### .....+..##..#..[(.....#......... ....##.#....###...##.##.#.##### ...+..##$#.....#.....#.#.##### . ..##..#...#..©..##..#........ .. #.###.#..##..#......#.#.##### ...##.###.#...5#...#...##.#.#### ..........##..W.@.#....#......... .#.##.###..##©###..#####.##.##### ........+...###©####.....# ... .####.#.#............#.### #.# ..............#.....##.# .# .##.#.#.#######.....##.# # ....#.#.# #.....##.# .#..#.# # #.....##.# ....#.# #.....##.# You could see a quasit and gimp's ghost. Vanquished Creatures 2 quasits (D:3) 2 adders (D:2) 4 dart slugs 3 orcs (D:3) 2 endoplasms 3 goblins 5 hobgoblins 4 jackals (D:2) A quokka (D:2) 7 ball pythons 5 bats 4 frilled lizards 6 kobolds 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | voltaire321 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 355 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 523 | D:1 | Noticed a shining eye 525 | D:1 | Found a faded altar of an unknown god. 554 | D:1 | Noticed an eye of devastation 557 | D:1 | Noticed a golden eye 557 | D:1 | Noticed an eye of devastation 663 | D:1 | Learned a level 2 spell: Searing Ray 938 | D:2 | Reached XP level 3. HP: 18/20 MP: 3/10 1314 | D:2 | Reached skill level 1 in Fighting 1687 | D:2 | Reached skill level 1 in Evocations 1906 | D:2 | Reached XP level 4. HP: 25/25 MP: 11/11 2139 | D:2 | Learned a level 3 spell: Stone Arrow 2273 | D:3 | Reached skill level 1 in Staves 2383 | D:3 | Found a transporter. 2387 | D:3 | Noticed gimp's ghost (weakling DgEE) 2414 | D:3 | Found a transporter. 2459 | D:3 | Killed from afar by gimp's ghost Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, hellmonk_ecumenical_altar_watching_god D:2: layout_basic D:3: minmay_inner_zag, layout_basic, nzn_wu_jian_council_hall, gammafunk_ghost_stat_death, kennysheep_jessica_study, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.3 Evocations | 1 | 1.0 Staves | 1 | 1.0 Spellcasting | 4 | 4.0 Stealth | | 2.4 Conjurations | | 4.9 Earth Magic | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Staff | 81 | 7 || 88 Cast: Magic Dart | 42 | 12 || 54 Searing Ray | 3 | 2 || 5 Stab: Sleeping | 2 | || 2 Distracted | 1 | || 1 Armor: Robe | 21 | 19 || 40 Dodge: Dodged | 56 | 26 || 82 Block: Other | 23 | 8 || 31 Reflection | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2471 | 2399 | 72 | 452 | 1494 | 3 | 823.7 | Dungeon | 2471 | 2399 | 72 | 452 | 1494 | 3 | 823.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1263 daAuts D:1: 930 daAuts D:3: 277 daAuts