Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 8626006761888716688 91 voltaire321 the Conjurer (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on Aug 29, 2022. Slain by a gnoll ... wielding a +2 whip of freezing (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1346 turns). voltaire321 the Conjurer (Deep Elf Conjurer) Turns: 1346, Time: 00:03:15 Health: 0/25 AC: 2 Str: 6 XL: 4 Next: 33% Magic: 2/11 EV: 13 Int: 23 God: Gold: 57 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of resist corrosion MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of resist corrosion (left hand) Scrolls d - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as you move away! The gnoll barely misses you. The teleport trap disappears. The ball python disappears! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +2 whip of freezing. The gnoll freezes you. You finish channelling your searing ray. The gnoll hits you with a +2 whip of freezing. The gnoll freezes you. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 whip of freezing! You die... #...### ###.# ###### #.## ##.....#. #..# ##........ ##.### #......... ### #...### #......... ..## ###...# #....)..>. P..# ###.########......... ##.# #...##@g..g........ ##.# ########...)####.....(.. ##.###..........## ##.....#. ##.....########## ....## ...##### ....# .### ....# .# ....# .# #.### .####### #.# You could see 2 gnolls. Vanquished Creatures Jessica (D:2) 2 gnolls (D:2) An adder (D:2) A worm (D:2) A dart slug (D:2) 5 ball pythons 6 bats 3 endoplasms A giant cockroach (D:1) 5 hobgoblins 3 frilled lizards 2 goblins (D:1) A rat (D:2) 32 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | voltaire321 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 826 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 947 | D:2 | Noticed Jessica 952 | D:2 | Killed Jessica 953 | D:2 | Reached skill level 1 in Fighting 1147 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/11 1246 | D:2 | Found a faded altar of an unknown god. 1346 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_rooms, serial_bayou, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_pond_d, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Fighting | 1 | 1.2 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Rapier | 9 | 1 || 10 Cast: Magic Dart | 51 | 9 || 60 Searing Ray | 1 | 1 || 2 Armor: Robe | 3 | || 3 Dodge: Dodged | 14 | 2 || 16